[osg-users] When optimizing with LOD changes, should I change UV map resolutions?

2008-07-10 Thread rpingry
Hello All, I have been trying to get my scenes to run faster, balancing my scene graphs using LOD. I use quite a bit of UV mapping in my models, and they can be fairly high res because I want them to look good up close. There are usually several instances of the same model in the scene, all

Re: [osg-users] When optimizing with LOD changes, should I change UV map resolutions?

2008-07-10 Thread Robert Osfield
Hi Rick, The most efficient LOD's will be the ones created by specialist tools, or even a decent modeller. The aim of the lower level of details subgraphs would be to represent the subgraph with less of everything - less nodes, less separate state, less geometry, smaller textures, simpler

Re: [osg-users] When optimizing with LOD changes, should I change UV map resolutions?

2008-07-10 Thread Paul Martz
than 500x500 pixels. Hope that helps. -Paul _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, July 10, 2008 7:09 AM To: OpenSceneGraph Users Subject: [osg-users] When optimizing with LOD changes,should I change UV map resolutions

Re: [osg-users] When optimizing with LOD changes, should I change UV map resolutions?

2008-07-10 Thread Rick Pingry
-- *From:* [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] *On Behalf Of * [EMAIL PROTECTED] *Sent:* Thursday, July 10, 2008 7:09 AM *To:* OpenSceneGraph Users *Subject:* [osg-users] When optimizing with LOD changes,should I change UV map resolutions? Hello All, I have been

Re: [osg-users] When optimizing with LOD changes, should I change UV map resolutions?

2008-07-10 Thread Robert Osfield
On Thu, Jul 10, 2008 at 5:13 PM, Rick Pingry [EMAIL PROTECTED] wrote: Wow, the ability to limit the maximum texture memory sounds like it would really help. What/where might I find that environment variable? You can list the env vars by doing: osgviewer --help-env One of the entries will

Re: [osg-users] When optimizing with LOD changes, should I change UV map resolutions?

2008-07-10 Thread Paul Martz
10, 2008 10:14 AM To: OpenSceneGraph Users Subject: Re: [osg-users] When optimizing with LOD changes,should I change UV map resolutions? Wow, the ability to limit the maximum texture memory sounds like it would really help. What/where might I find