Hi Jason,
I had to apply -90 (in degrees) to the pitch to get the correct results
after getHPRFromQuat(). Also createMatrix is expecting the input in
degrees. Maybe this will help
Nick
On Fri, Dec 19, 2014 at 3:10 AM, Jason Anderssen janders...@exactal.com
wrote:
Hi NICK,
Thank you for
Hi Jason et al,
I think in osgWorks there are utilities for such a conversion. Take a look
to
https://code.google.com/p/osgworks/source/browse/trunk/src/osgwTools/Orientation.cpp
Cheers.
2014-12-19 9:10 GMT+01:00 Trajce Nikolov NICK trajce.nikolov.n...@gmail.com
:
Hi Jason,
I had to apply
Thank you very much, I shall test this and see that f it resolves my issues, by
looking over it quickly I think it will.
Cheers
Jason
Sent from my iPhone
On 19 Dec 2014, at 18:17, Jordi Torres
jtorresfa...@gmail.commailto:jtorresfa...@gmail.com wrote:
Hi Jason et al,
I think in osgWorks
Hi Jason,
here you have YPR from osg::Quat (look at the snippets)
http://forum.openscenegraph.org/viewtopic.php?t=548
As for the other way it is easy, you create the Matrix and get the rotate
Quat, (return matrix.getRotate()), something like:
osg::Matrixd Utils::createMatrix(double x, double
Hi NICK,
Thank you for your reply.
What do you think I maybe doing wrong with the following code : (NOTE:
getHPRfromQuat is cut and paste from link, and the createMatrix is cut and
paste from your reply.
I was basically hoping that q2 == q after the conversion to and from
osg::Quat
Hi all,
Just wondering if in OSG there is anywhere I can extract either Yaw pitch and
roll / or XYZ eular angles, too and from either a matrix or a quaternion?
Thank you in advance.
Cheers
Jason Anderssen
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Just wondering if in OSG there is anywhere I can extract either Yaw pitch
and roll / or XYZ eular angles, too and from either a matrix or a
quaternion?
The
void
http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a01593.html#a306a73ea16dfe10406725cefb3867dfa
get
Hi Chris,
Thank you for you reply.
I had a look at those, maybe I can get it to work with them, but I really just
want a simple 3 values for Yaw Pitch and Roll, from which I can re-create the
exactly same Quat or Matrix. I will also clarify, I don’t care about
translation or scale etc, and
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