Hello,
there is a bug when we use an osg file to create a scene including
osgParticle system and a geode using a shader. If the geode and shader code
are read before the particle system, it's ok. But if the particle system is
read before the geode and the shader, the shader is not read.
In fact,
Hi Pierre,
Thanks for the simple file examples, with these I'm able to reproduce
the problem. I've tracked the bug down to the lack of osgParticle::
qualifiers in from of the Program entry in the osgParticle plugin,
adding the qualifier fixes the problem.
I have checked the fix into svn/trunk,
It's ok now, thank you
Pierre Haritchabalet
2008/10/24 Robert Osfield [EMAIL PROTECTED]
Hi Pierre,
Thanks for the simple file examples, with these I'm able to reproduce
the problem. I've tracked the bug down to the lack of osgParticle::
qualifiers in from of the Program entry in the
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