Hi,
I'm having a crash with setTextureAttributeAndModes I don't know how to fix.
To explain the issue. I have a list of data sets which hold a pointer to a
osg::Texture3D. The texture mixing is done in a shader and my texture update
function containing the following loop is called from an
Hi Otto
We don't have enough information to solve you problem.
Have you try to debug you application ?
Have you an available callstack to found where you application crash ?
Have you a simple program test which isolate the problem ?
but more simply, is your datasetList array store texture
Hi Otto,
On 27/10/09 10:12 AM, Otto Cologne wrote:
I'm having a crash with setTextureAttributeAndModes I don't know how to fix.
To explain the issue. I have a list of data sets which hold a pointer to a
osg::Texture3D. The texture mixing is done in a shader and my texture update
function
Yes you are right :) I was just about to post that i followed that hint and
used it. It works now. Thanks.
Ulrich Hertlein wrote:
Hi Otto,
On 27/10/09 10:12 AM, Otto Cologne wrote:
I'm having a crash with setTextureAttributeAndModes I don't know how to fix.
To explain the issue. I
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