It's really draft right now, i will post when i will have something that
is readable for a human :)
I need to finish my experiment first
Cheers,
Cedric
On Tue, 2010-04-27 at 14:24 +0200, Trajce (Nick) Nikolov wrote:
> hi Cedric,
>
>
> and chance to share your work on this? I am about to start wo
hi Cedric,
and chance to share your work on this? I am about to start working on the
same thing
-Nick
On Tue, Apr 27, 2010 at 2:20 PM, Cedric Pinson
wrote:
> I fixed the problem, attaching a depth buffer and using the same camera
> for pass 1 and pass 2 and
>
> Thank you for your help
>
> On T
I fixed the problem, attaching a depth buffer and using the same camera
for pass 1 and pass 2 and
Thank you for your help
On Tue, 2010-04-27 at 11:14 +0200, Cedric Pinson wrote:
> On Mon, 2010-04-26 at 18:45 -0600, Paul Martz wrote:
> > Cedric Pinson wrote:
> > > I am doing a deferred shading an
On Mon, 2010-04-26 at 18:45 -0600, Paul Martz wrote:
> Cedric Pinson wrote:
> > I am doing a deferred shading and i have a problem to use the depth
> > buffer as i would like. Here the order of drawing:
> > consider using a scene A
> >
> > 1 Draw only in the zbuffer
> > 2 setup a camera with mtr a
Cedric Pinson wrote:
I am doing a deferred shading and i have a problem to use the depth
buffer as i would like. Here the order of drawing:
consider using a scene A
1 Draw only in the zbuffer
2 setup a camera with mtr and draw normal and color into two render
target. Dont touch to the depth buff
Hi,
I am doing a deferred shading and i have a problem to use the depth
buffer as i would like. Here the order of drawing:
consider using a scene A
1 Draw only in the zbuffer
2 setup a camera with mtr and draw normal and color into two render
target. Dont touch to the depth buffer
- for this step
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