Hi David,
The OSG tries to hide the complexity of managing FBO/pbuffers etc,
juggling the extra option of handling externally defined FBOs does
rather complicate things even further - and is not support as is, and
I don't feel its appropriate either as it'll just make managing the
API and backend
I have an external library that wants to create a frame buffer object into
which I render something using osg, then it will do post-processing on it. I
have a specific camera that I want to have render into that buffer, but I
can't seem to find any way that I can assign an externally created
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