hello,
I have a model and camera animation path exported from 3ds max to osg
format.
In OpenSceneGraph I want to jump to any point along this animation, so I'm
trying to extract the AnimationPath ControlPoints.
Here is the relevant part of the osg file:
PositionAttitudeTransform {
Hi Richard,
You find the node with animation path callback on and then you use
dynamic_cast:
osg::AnimationPathCallback* apc =
dynamic_castosg::AnimationPathCallback*(node-getUpdateCallback());
Robert.
On Thu, Sep 25, 2008 at 8:38 AM, Richard Baron Penman
[EMAIL PROTECTED] wrote:
hello,
I
oh now I see it - thanks very much!
Hi Richard,
You find the node with animation path callback on and then you use
dynamic_cast:
osg::AnimationPathCallback* apc =
dynamic_castosg::AnimationPathCallback*(node-getUpdateCallback());
Robert.
___
3 matches
Mail list logo