Hi Jason,
This change would be appropriate. Although we might want to review the eye
point management, and perhaps eye + view points as potentially they aren't
the same. An stack for eye/viewpoint point might be need as well to cope
with internal camera nodes.
Robert.
2009/3/18 Jason Beverage
Hi Robert,
I was looking through CullVisitor and trying to get my head around the
difference between the eye point and the viewpoint. Is the viewpoint stack
is used to deal with internal camera nodes then? Then the eye point is
the main camera's position while the view point would be used for
Hi Jason,
2009/3/19 Jason Beverage jasonbever...@gmail.com
Hi Robert,
I was looking through CullVisitor and trying to get my head around the
difference between the eye point and the viewpoint. Is the viewpoint stack
is used to deal with internal camera nodes then? Then the eye point is
Hi Robert,
I'm using LOD's in one of my apps to control the distance at which models
first begin to appear and noticed that the IntersectionVisitor will still
hit these nodes even if they are not visible.
I tried setting the LODSelectionMode to
USE_EYE_POINT_FOR_LOD_LEVEL_SELECTION but it still
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