Re: [osg-users] getting RGB of texture in *.ive file

2012-10-02 Thread Joe Doob
Thanks for the advice! I'm getting closer but not quite there yet. I found that my drawable in this test case has exactly one parent, and his parent has a state set. I am able to get the image attached to the texture on this state set without running across any null pointers, and write the

[osg-users] getting RGB of texture in *.ive file

2012-10-01 Thread Joe Doob
Hello, I have a large terrain map which I load from an *.osg file containing a list of ProxyNode objects containing *.ive files, using osgDB::readNodeFile. My end goal is to get RGB of points on the texture map found through a line segment intersection. I have read through the mousePosition

Re: [osg-users] getting RGB of texture in *.ive file

2012-10-01 Thread Thrall, Bryan
Joe Doob wrote on 2012-10-01: This snippet produces a valid drawable, however the drawable returns a NULL stateset and so I can't obtain the texture object. How can I obtain the osg::Image to get RGB in this case? Or, is there a better method? The texture for the Drawable must be set in a