Re: [osg-users] hierarchy animation in FBX problem

2010-06-07 Thread Eric Pouliquen
All works great now indeed ! It is ok using trunk osg version, and compiling with FBX SDK 2011.2 Thanks a lot for your help and congrates for all your work ! Eric -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28625#28625

Re: [osg-users] hierarchy animation in FBX problem

2010-06-04 Thread Eric Pouliquen
Hi Michael, The sequence on your screenshots is correct ! Did you try to open it directly in osganimationviewer ? Just to be sure that the problem is not in this app. So that's a really good point for me if you managed to see the anim in osg ! I need now to ask you where to find code source

Re: [osg-users] hierarchy animation in FBX problem

2010-06-04 Thread Michael Platings
I'm using all the latest code from SVN, details here: http://www.openscenegraph.org/projects/osg/wiki/Downloads/SVN osgAnimationViewer is broken at present so I'm using osgViewer, except I modified it to automatically play any animations it finds. On 4 June 2010 08:38, Eric Pouliquen

Re: [osg-users] hierarchy animation in FBX problem

2010-06-04 Thread Eric Pouliquen
ok, I'm going to re-compile it. Is it possible you send me you osgviewer modified version to have all this animation pipeline working? Thanks a lot ! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28582#28582

Re: [osg-users] hierarchy animation in FBX problem

2010-06-04 Thread Michael Platings
Is it possible you send me you osgviewer modified version to have all this animation pipeline working? Attached :) osgviewer.cpp Description: Binary data ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] hierarchy animation in FBX problem

2010-06-04 Thread Cedric Pinson
Hi, In fact osganimationviewer works but you need to play with the camera to see find your object :) I thought It could comes from the refactore of osgGA manipulator something that would change in the context of osganimationviewer. Anyway I will have to dig and fix it. Just to warn you that if

Re: [osg-users] hierarchy animation in FBX problem

2010-06-04 Thread Michael Platings
Hi Cedric, I found that commenting out group-addChild(camera); made the model appear normally so I guess that means there's something in the GUI widget that breaks things. HTH On 4 June 2010 14:42, Cedric Pinson cedric.pin...@plopbyte.net wrote: Hi, In fact osganimationviewer works but you

Re: [osg-users] hierarchy animation in FBX problem

2010-06-03 Thread Eric Pouliquen
please find attached the file (converted to osg because it seems I can't attache fbx file)for your info. if the animation plays normally, the two boxes stay attached and the object rotate and close like a mouse trap... -- Read this topic online here:

Re: [osg-users] hierarchy animation in FBX problem

2010-06-03 Thread Eric Pouliquen
Hi Michael! Thanks for your quick answer ! Yes the file plays correctly in the Quicktime FBX viewer. Find attached the file, but rename extension to osg because it seems I cannot attach a file with fbx extension Thank you! Cheers, Eric -- Read this topic online here:

Re: [osg-users] hierarchy animation in FBX problem

2010-06-03 Thread Eric Pouliquen
For your info, I'm using osg 2.9.6 I've tried to compile last dev version but it seems fbx plugin code doesn't match anymore with osgAnimation... -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28534#28534

Re: [osg-users] hierarchy animation in FBX problem

2010-06-03 Thread Eric Pouliquen
Sorry I've made a mistake in my previous post ! Take the 31.72 kb anim3.osg file, and change its extension to .fbx In fact, it is a fbx file :) I just change extension to have capability to send it on this forum Thanks for your help -- Read this topic online here:

Re: [osg-users] hierarchy animation in FBX problem

2010-06-03 Thread Michael Platings
Hi Eric, I'm using the 2011.2 FBX Quicktime Viewer and the 2011.2 OpenSceneGraph FBX plugin and both animate identically for me. I've attached an image sequence to show you what I see. If that's wrong then it may be a consequence of the problem described here: