All works great now indeed !
It is ok using trunk osg version, and compiling with FBX SDK 2011.2
Thanks a lot for your help and congrates for all your work !
Eric
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Hi Michael,
The sequence on your screenshots is correct !
Did you try to open it directly in osganimationviewer ? Just to be sure that
the problem is not in this app.
So that's a really good point for me if you managed to see the anim in osg !
I need now to ask you where to find code source
I'm using all the latest code from SVN, details here:
http://www.openscenegraph.org/projects/osg/wiki/Downloads/SVN
osgAnimationViewer is broken at present so I'm using osgViewer, except I
modified it to automatically play any animations it finds.
On 4 June 2010 08:38, Eric Pouliquen
ok, I'm going to re-compile it.
Is it possible you send me you osgviewer modified version to have all this
animation pipeline working?
Thanks a lot !
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Is it possible you send me you osgviewer modified version to have all this
animation pipeline working?
Attached :)
osgviewer.cpp
Description: Binary data
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Hi,
In fact osganimationviewer works but you need to play with the camera to
see find your object :)
I thought It could comes from the refactore of osgGA manipulator
something that would change in the context of osganimationviewer.
Anyway I will have to dig and fix it. Just to warn you that if
Hi Cedric,
I found that commenting out group-addChild(camera); made the model appear
normally so I guess that means there's something in the GUI widget that
breaks things.
HTH
On 4 June 2010 14:42, Cedric Pinson cedric.pin...@plopbyte.net wrote:
Hi,
In fact osganimationviewer works but you
please find attached the file (converted to osg because it seems I can't
attache fbx file)for your info.
if the animation plays normally, the two boxes stay attached and the object
rotate and close like a mouse trap...
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Hi Michael!
Thanks for your quick answer !
Yes the file plays correctly in the Quicktime FBX viewer.
Find attached the file, but rename extension to osg because it seems I cannot
attach a file with fbx extension
Thank you!
Cheers,
Eric
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For your info, I'm using osg 2.9.6
I've tried to compile last dev version but it seems fbx plugin code doesn't
match anymore with osgAnimation...
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Sorry I've made a mistake in my previous post !
Take the 31.72 kb anim3.osg file, and change its extension to .fbx
In fact, it is a fbx file :)
I just change extension to have capability to send it on this forum
Thanks for your help
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Hi Eric, I'm using the 2011.2 FBX Quicktime Viewer and the 2011.2
OpenSceneGraph FBX plugin and both animate identically for me. I've attached
an image sequence to show you what I see.
If that's wrong then it may be a consequence of the problem described here:
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