HI Terry,
On Thu, Jun 23, 2011 at 9:43 PM, Terry Welsh mogu...@gmail.com wrote:
Thanks for the reply. Turning off small feature culling does indeed
fix my problem, but it's not ideal.
It's not ideal at all, I'd call it hack ;-)
I guess another hack would be to switch off culling off for the
On Fri, 2011-06-24 at 13:57 +0100, Robert Osfield wrote:
HI Terry,
On Thu, Jun 23, 2011 at 9:43 PM, Terry Welsh mogu...@gmail.com wrote:
Thanks for the reply. Turning off small feature culling does indeed
fix my problem, but it's not ideal.
It's not ideal at all, I'd call it hack ;-)
Jun 2011 13:57:59 +0100
From: Robert Osfield robert.osfi...@gmail.com
To: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] improperly culled osgText
Message-ID: banlktinfcspn9ed57ots+7ozncs1ums...@mail.gmail.com
Content-Type: text/plain; charset=ISO-8859-1
HI
Hi Terry,
The code is not ideal, but it does try to provide a bit of fallback
for when one can't establish the actual bounding volume of a text item
because it's scaling is dependent upon the current modelview matrix -
something that it won't know until after the first frame. The problem
boils
things
happen in the wrong order in OSG to make this practical or even
possible.
- Terry
Message: 5
Date: Thu, 23 Jun 2011 17:55:01 +0100
From: Robert Osfield robert.osfi...@gmail.com
To: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] improperly culled osgText
Hi,
I found another problem with invisible text today. In TextBase.cpp
there is this chunk of code at line 290:
// provide a fallback in cases where no bounding box has
been been setup so far
if (_characterSizeMode!=OBJECT_COORDS || _autoRotateToScreen)
{
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