I ran my test case for this issue on the 282 tag on Windows and
encountered no problems. I'll try the same on the problem Mac system
this evening.
-Paul
Robert Osfield wrote:
Hi Paul,
On Sun, Jun 21, 2009 at 7:42 PM, Paul Martzpma...@skew-matrix.com wrote:
Excellent! That
Re-tested with 8 core Mac and 2.8.2 tag. Verified fixed. Thanks again!
-Paul
Robert Osfield wrote:
Hi Paul,
On Sun, Jun 21, 2009 at 7:42 PM, Paul Martzpma...@skew-matrix.com wrote:
Excellent! That nailed it, Robert. Bug is not present with current sen head.
Tested my app
Hi Paul,
The .osg plugin is meant to be thread safe and usable in
multi-threaded loading. It sounds like initialization is the problem
with initGLNames(). I've added a static mutex lock to the
initGLNames(), and checked this into svn/trunk. Could you do an svn
update and see if the problem
Excellent! That nailed it, Robert. Bug is not present with current sen
head. Tested my app multiple times and was able to load .OSG files with
multiple threads each time. Thanks much.
Having this in 2.8.2 would be a great idea. Let me know when it is
there and I'll test again.
-Paul
Robert
Hi Robert -- In an app I'm working on, I fire off multiple threads to
read multiple files asynchronously (in this case, .OSG files). This
seems to work OK on my dual core Windows laptop, but fails roughly 80%
of the time on my 8-core Mac. The stack trace shows 2 or more threads
allocating a
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