Hi Eric,
if the behavior is the same for all manipulators, it means that it has
nothing to do with new manipulators architecture. For example,
SphericalManipulator is still using the old approach. If you see the
problem even with this manipulator, the bug seems likely to be on some
other
Try to use the function grabMouse() in the construstor of your viewer.
Cheers,
Thomas
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=28805#28805
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Hi all,
I'm using an old version of a CompositeViewerQOSG and QOSGWidget, modified for
my needs, and as I switched to OSG trunk version to have good fbx animation
behavior, my NodeTrackerManipulators seems to not receive mouse events at all...
I see that a lot of changes have been made on
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