Re: [osg-users] openGL error with osgEarth?

2010-04-29 Thread Glenn Waldron
Akilan, You are probably running out of texture units. In multitexture mode, osgEarth uses one per layer. Try using multipass mode instead: MapEngineProperties props; props.layeringTechnique() = MapEngineProperties::LAYERING_MULTIPASS; MapNode* node = new MapNode( map, props ); Glenn Waldron :

Re: [osg-users] openGL error with osgEarth?

2010-04-28 Thread Akilan Thangamani
Hi Jason, In fact, I create the map through program.What the program does is that as and when some new tif file arrives at particular folder which I am monitoring continuously thru callback, I add the file to the already created map. It works well for some 2-3 tile addition. When it goes

Re: [osg-users] openGL error with osgEarth?

2010-04-27 Thread Jason Beverage
Hi Akilan, Can you post the earth files you are seeing errors on? Perhaps you are specifying more image layers than you have texture units. Jason On Tue, Apr 27, 2010 at 5:36 AM, Akilan Thangamani akilan.thangam...@gmail.com wrote: Hi, When I run some of my .earth files, I m getting warning