Akilan,
You are probably running out of texture units. In multitexture mode,
osgEarth uses one per layer. Try using multipass mode instead:
MapEngineProperties props;
props.layeringTechnique() = MapEngineProperties::LAYERING_MULTIPASS;
MapNode* node = new MapNode( map, props );
Glenn Waldron :
Hi Jason,
In fact, I create the map through program.What the program does is that as and
when some new tif file arrives at particular folder which I am monitoring
continuously thru callback, I add the file to the already created map. It works
well for some 2-3 tile addition. When it goes
Hi Akilan,
Can you post the earth files you are seeing errors on? Perhaps you
are specifying more image layers than you have texture units.
Jason
On Tue, Apr 27, 2010 at 5:36 AM, Akilan Thangamani
akilan.thangam...@gmail.com wrote:
Hi,
When I run some of my .earth files, I m getting warning
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