Re: [osg-users] order of UpdateOperation with respect to update and cull callbacks

2015-02-19 Thread Robert Osfield
HI Christian, You application has complete control of when and how Viewer::updateTraversal() gets called. You could not bother calling updateTraversal() in your frame loop, and just do you own update management or subclass from Viewer::updateTraversal() and implement the ordering just how you wan

[osg-users] order of UpdateOperation with respect to update and cull callbacks

2015-02-19 Thread Christian Buchner
Hi all, I have a class derived from UpdateOperation() that inserts and removes things into and from the scene graph. There is a bit of a problem as it appears that MyUpdateOperation() is called after the update callback of other scene graph obkects (like e.g. InstanceCallback::update()). In my ca