HI Christian,
You application has complete control of when and how
Viewer::updateTraversal() gets called. You could not bother calling
updateTraversal() in your frame loop, and just do you own update management
or subclass from Viewer::updateTraversal() and implement the ordering just
how you wan
Hi all,
I have a class derived from UpdateOperation() that inserts and removes
things into and from the scene graph.
There is a bit of a problem as it appears that MyUpdateOperation() is
called after the update callback of other scene graph obkects (like e.g.
InstanceCallback::update()). In my ca
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