Hi,
Sorry for newbee question. But I found that my program memory usage grows up to
200 k per cycle.
I try to find memory leak and maybe some guru look to this code portion and
give me some advice.
(sorry because on linux when I copy code from qtcreator I've got some mess.)
Code:
Hi Roman,
The scene graph uses ref_ptr internally to make sure that it's
memory management is robust. In your own application you should also
use ref_ptr for almost all cases where you would have used a C
pointer before. Exceptions are cases such as inner loops where you
don't want to pay the
Hi, Robert
Thanx for your quick reply, Is there any way to calculate memory usage of my
custom particle system class? If I query this-smoke_right.valid() it returns
false, when i remove children but As far as you've seen I don't have
destructor on my node and I suspect that internal geode and
Another idea might be to use valgrind, memory doctor or some similar program to
detect actuall memory leaks.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=54491#54491
___
osg-users mailing list
4 matches
Mail list logo