Hi All,

I'm currently trying to parse in a custom file format and I'm running into 
issues generating a proper skeleton hierarchy for it. It doesn't look like the 
osgAnimation::Skeleton traverses all the way down the bone hierarchy. I've 
created a minimal example here: 
https://gist.github.com/sbrkopac/2ea619b90573c4cb25af639589c31e2d

It's possible my understanding of osgAnimation is incorrect. Any insight would 
be greatly appreciated.

Thanks, Sam

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http://forum.openscenegraph.org/viewtopic.php?p=75799#75799





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