Hi All, I'm currently trying to parse in a custom file format and I'm running into issues generating a proper skeleton hierarchy for it. It doesn't look like the osgAnimation::Skeleton traverses all the way down the bone hierarchy. I've created a minimal example here: https://gist.github.com/sbrkopac/2ea619b90573c4cb25af639589c31e2d
It's possible my understanding of osgAnimation is incorrect. Any insight would be greatly appreciated. Thanks, Sam ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=75799#75799 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org