Hi Robert,
I will give me some time please
Nick
On Wed, Apr 29, 2015 at 4:31 PM, Robert Osfield
wrote:
> Hi Nick,
>
> This sounds like a bit of bug - the special case of no node being
> attached is obvious not being handled well.
>
> Any chance you could create an example that illustrates
Hi Nick,
This sounds like a bit of bug - the special case of no node being
attached is obvious not being handled well.
Any chance you could create an example that illustrates this problem?
Robert.
On 28 April 2015 at 18:49, Trajce Nikolov NICK
wrote:
> It happens when there is no node attached
It happens when there is no node attached to the CameraMainpulator and
home(..) is called. Then some undefined behavior is presented by the
manipulator .. I have found work-around so please ignore
Nick
On Tue, Apr 28, 2015 at 6:23 PM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:
>
Hi all,
I am having a case where I have to switch between Camera Manipulators. All
works well, only when I re-activate the TrackballManipulator from some
"off" state, it becomes hyper sensitive. I am reading the code now to try
to find something. Any hint will help
Thanks as always!
Nick
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