Re: [osg-users] osgText and languages

2014-10-16 Thread Trajce Nikolov NICK
answering my own question. Just in case someone else gets into the same issue osgText::String text; wchar_t chars[] = L"ȹ"; text.set(chars); m_label = new osgText::Text; m_label->setFont("fonts/arial.ttf"); m_label->setText(text/*"ȹ"*/); Cheers, Nick On Thu, Oct 16, 2014 at 3:55 PM, Trajce Niko

[osg-users] osgText and languages

2014-10-16 Thread Trajce Nikolov NICK
Hi community, what are the steps to have different characters (language, like russian for example) working with osgText? Thanks a bunch! Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.opensceneg