answering my own question. Just in case someone else gets into the same
issue
osgText::String text;
wchar_t chars[] = L"ȹ";
text.set(chars);
m_label = new osgText::Text;
m_label->setFont("fonts/arial.ttf");
m_label->setText(text/*"ȹ"*/);
Cheers,
Nick
On Thu, Oct 16, 2014 at 3:55 PM, Trajce Niko
Hi community,
what are the steps to have different characters (language, like russian for
example) working with osgText?
Thanks a bunch!
Nick
--
trajce nikolov nick
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