Hi Robert, I have a case where I want to provide my own implementation of the FBO for the RenderStage
via /** Set a framebuffer object to render into. It is permissible for the * framebuffer object to be multisampled, in which case you should also * set a resolve framebuffer object - see setMultisampleResolveFramebufferObject(). */ void setFrameBufferObject(osg::FrameBufferObject* fbo) { _fbo = fbo; } However, my provided fbo gets overwritten in void RenderStage::runCameraSetUp(osg::RenderInfo& renderInfo) by a local fbo = new FrameBufferObject (ln: 357), so I am wondering how this is intended to work with user defined FBO. Can you share a word or two about this? Thanks a lot! Cheers, Nick -- trajce nikolov nick
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