Hi, I have a window whose viewport doesn't fill it, and I want to set the area outside the viewport to a specific color.
I'm using: _gc = osg::GraphicsContext::createGraphicsContext(_traits); _gc->setClearColor( osg::Vec4f(1.f, 0.f, 0.f, 1.0f) ); _gc->setClearMask( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); This is osg 2.8.3 on Centos, Quadro FX 4600. This works fine when traits->quadBufferStereo is false, but when it's true, I only get one of the buffers cleared. Any ideas? I suspect the fix is easy but hard to find, at least for me. Many thanks, John _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org