Hi Community,
I remember someone has faced this problem and I think with some solution.
Anyone knowing some pointers willing to share some hints, techniques?
Thanks a bunch
Nick
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trajce nikolov nick
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Hi Nick,
On 2 December 2013 13:49, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com
wrote:
I remember someone has faced this problem and I think with some solution.
Anyone knowing some pointers willing to share some hints, techniques?
What approach you want to take depends upon what you
: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Trajce Nikolov
NICK
Sent: 02 December 2013 13:50
To: OpenSceneGraph Users
Subject: [osg-users] rendering millions of spheres
Hi Community,
I remember someone has faced this problem and I
*Sent:* 02 December 2013 13:50
*To:* OpenSceneGraph Users
*Subject:* [osg-users] rendering millions of spheres
Hi Community,
I remember someone has faced this problem and I think with some solution.
Anyone knowing some pointers willing to share some hints, techniques?
Thanks a bunch
Hi Nick,
On 2 December 2013 15:18, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com
wrote:
I have to model rain drops on wind shield, and not aligned to screen but
in 3d. I have set of rain drop models from Modo and looking around for
the best approach to get these models randomly placed in
Hi Robert,
you are right, and probably that is the best approach. How would you
approach the coalescing of drops? I am aware of papers of properly doing
it as well. However, I took the fastest approach :-) ... Tried that in Modo
based on some modeling tutorial and now trying to mimic it into
the vertex program from osgvertexprogram sample ;-) .. forgot to mention
Nick
On Mon, Dec 2, 2013 at 7:21 PM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
Hi Robert,
you are right, and probably that is the best approach. How would you
approach the coalescing of drops? I am
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