Hi Robert,
I managed to get rid of this color problem by effectively going through all my
nodes and checking for osg::Geometry color array.
Thanks for the help, have a great day !
Cheers,
Paul
--
Read this topic online here:
Hi Paul,
On 17 August 2017 at 15:59, Paul Bigeon wrote:
> node_stateset->setAttribute(new osg::ref_ptr< osg::Material >(),
> osg::StateAttribute::ON);
>
You can remove a Material attribute by doing:
stateset->removeAttribute(osg::StateAttribute::MATERIAL);
Or do I have
Hi Robert,
Thanks for your answer !
I'm still investigating on the way you described me, and I've considered the
issue the other way around and tried to remove every code that could color the
nodes by setting their material attribute and also delibaretely changed the
osg::Material defined in
Hi Paul,
Typically when we see inconsistent colouring/lighting in a scene it's due
to missing vertex colour or normals on osg::Gemetry leaves in the scene
graph, with the shaders or fixed function pipeline relying upon there state
for rendering. These missing values will be filled in by any
Hi,
I'm very new to OSG, but here's a problem I've stumbled upon.
I'll try to give as many as possible infos about the context, but in the case
that I miss something please do ask me for more.
So, basically, I use OpenSceneGraph 3.5.6.148 with Qt 5.6 to create a 3D Viewer
that display a
5 matches
Mail list logo