Hi, Mike,
Mike Greene wrote: > While this did stop the messages from coming to the screen about the > texture being resized, it did NOT seem to speed things up. I have two > sets of texture sequences - one that is 800 x 600 and one that is 1024 > x 512. The latter probably runs 10 times faster, even though there is > more pixel information in the file. Does your hardware support the ARB_texture_non_power_of_two extension? If not, the textures will get resized anyway. You can also try using osg::TextureRectangle instead. The only issue here is that you'll have to switch to non-normalized texture coordinates for your geometry. --"J" _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org