Re: [osg-users] unable to glReadPixels in osg::Drawable::drawImplementation

2009-04-29 Thread Can Hosgor
looks like the problem isn't with the code itself, but the scene graph that gets rendered before somehow didn't write to the depth buffer. sorry for bothering you, can -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11053#11053 ___

[osg-users] unable to glReadPixels in osg::Drawable::drawImplementation

2009-04-29 Thread Can Hosgor
Hi, I'm trying to implement a custom osg::Drawable which need to check the depth component of a certain pixel before rendering itself. The problem is, glReadPixels always returns 1.0 (even for the entire viewport, which obviously should not be possible). I didn't touch the default settings of d