Re: [osg-users] vertex_array_object branch merged with master

2016-10-15 Thread tom spencer
robertosfield wrote: > Hi Tom, > > On 14 October 2016 at 20:58, tom spencer <> wrote: > > > I am getting a crash in the radeon driver in both kubuntu 16.04 and kubuntu > > 16.10. I have attached a back trace. > > > > Do you have a specific data file that provokes this crash? > > Do know

Re: [osg-users] vertex_array_object branch merged with master

2016-10-15 Thread Robert Osfield
Hi Tom, On 14 October 2016 at 20:58, tom spencer wrote: > I am getting a crash in the radeon driver in both kubuntu 16.04 and kubuntu > 16.10. I have attached a back trace. Do you have a specific data file that provokes this crash? Do know what whether previous versions of

Re: [osg-users] vertex_array_object branch merged with master

2016-10-14 Thread tom spencer
Hi, I am getting a crash in the radeon driver in both kubuntu 16.04 and kubuntu 16.10. I have attached a back trace. Thank you! Cheers, tom -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69010#69010 Attachments:

Re: [osg-users] vertex_array_object branch merged with master

2016-10-14 Thread Curtis Rubel
Hi Robert, That call was only used once in our source, which in this case is all opensource as its in our OpenIG opensource project available on GitHub The section of code this deals with is part of the integration of the MyGUI project with our OpenIG. At this point I would not consider it

Re: [osg-users] vertex_array_object branch merged with master

2016-10-13 Thread Robert Osfield
Hi Curtis, Thanks for testing things out. Potentially we could de-instate the osg::State::dirtyTexCoordPointer() as there osg::VertexArrayState takes over this functionality, you can get the current VertexArrayState via state.getCurrentVertexArrayState(). I removed the functions like

Re: [osg-users] vertex_array_object branch merged with master

2016-10-13 Thread Curtis Rubel
Hi Robert, I did some very basic testing of this for you yesterday. There is no need to respond back to me with any possible fixes or anything, I am just passing this along to you for your information right now. We have no plans on updating our OSG version in the near future. I was able to

[osg-users] vertex_array_object branch merged with master

2016-10-12 Thread Robert Osfield
Hi All, This morning I have merged the vertex_array_branch with master, this adds support for OpenGL vertex array objects to the OSG. Pushing out this functionality to the whole OSG has been quite a bit of work, with quite a few parts of the OSG having to be rewritten. The merge below