robertosfield wrote:
> Hi Tom,
>
> On 14 October 2016 at 20:58, tom spencer <> wrote:
>
> > I am getting a crash in the radeon driver in both kubuntu 16.04 and kubuntu
> > 16.10. I have attached a back trace.
> >
>
> Do you have a specific data file that provokes this crash?
>
> Do know
Hi Tom,
On 14 October 2016 at 20:58, tom spencer wrote:
> I am getting a crash in the radeon driver in both kubuntu 16.04 and kubuntu
> 16.10. I have attached a back trace.
Do you have a specific data file that provokes this crash?
Do know what whether previous versions of
Hi,
I am getting a crash in the radeon driver in both kubuntu 16.04 and kubuntu
16.10. I have attached a back trace.
Thank you!
Cheers,
tom
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http://forum.openscenegraph.org/viewtopic.php?p=69010#69010
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Hi Robert,
That call was only used once in our source, which in this case
is all opensource as its in our OpenIG opensource project
available on GitHub
The section of code this deals with is part of the integration of
the MyGUI project with our OpenIG.
At this point I would not consider it
Hi Curtis,
Thanks for testing things out.
Potentially we could de-instate the osg::State::dirtyTexCoordPointer()
as there osg::VertexArrayState takes over this functionality, you can
get the current VertexArrayState via
state.getCurrentVertexArrayState(). I removed the functions like
Hi Robert,
I did some very basic testing of this for you yesterday. There is
no need to respond back to me with any possible fixes or anything,
I am just passing this along to you for your information right now.
We have no plans on updating our OSG version in the near future.
I was able to
Hi All,
This morning I have merged the vertex_array_branch with master, this
adds support for OpenGL vertex array objects to the OSG. Pushing out
this functionality to the whole OSG has been quite a bit of work, with
quite a few parts of the OSG having to be rewritten. The merge below
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