Hi Alberto, I'm going to open a new topic.
Cheers,
Gianni
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=57494#57494
___
osg-users mailing list
osg-users@lists.openscenegraph.org
Thanks Robert, I fixed the problem on my viewer side getting the camera from
the view.
Regards
Gianni
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=57385#57385
___
osg-users mailing list
Hi Robert, do you have any idea regarding the strange effect I have with
osgWidgets? I try to repeat my issue.
You can see my viewer code I posted above (now fixed getting the camera of the
view). The viewer inherits from osgQt::GLWidget and osgViewer::CompositeViewer
and I set the camera
Hi Gianni,
I'll have to defer to Jeremy Moles on osgWidget support.
Robert.
On 22 November 2013 10:41, Gianni Ambrosio ga...@vi-grade.com wrote:
Hi Robert, do you have any idea regarding the strange effect I have with
osgWidgets? I try to repeat my issue.
You can see my viewer code I
Alberto Luaces wrote:
Initially osgWidgets relies on the size you specify when you create the
WindowManager, and it can be different than the actual size of your
rendering context. OSG doesn't send a RESIZE event at window creation
time, so you have to check this for yourself.
Alberto,
Gianni Ambrosio writes:
Alberto Luaces wrote:
Initially osgWidgets relies on the size you specify when you create the
WindowManager, and it can be different than the actual size of your
rendering context. OSG doesn't send a RESIZE event at window creation
time, so you have to check this for
Hi Gianni,
I have just tried your model with osgviewer from svn/trunk and it works
fine.
Does the problem appear with your own viewer? Does you own viewer setup
the Camera's replacing the viewer's master Camera? Does this override
neglect to set up any default OpenGL state?
I say this as a
robertosfield wrote:
Does the problem appear with your own viewer? Does you own viewer setup the
Camera's replacing the viewer's master Camera? Does this override neglect to
set up any default OpenGL state?
I use the following class:
class ViewerWidget : public osgQt::GLWidget, public
HI Giana,
As I suspected the bug is introduced by the Qt code example that you've
reused. I had to fix the osgviewerQt example so that it didn't create it's
own local Camera, instead uses the view's master Camera() that the view
initializes in a suitable way to work as a topmost Camera. Have a
Thanks Robert for the reply.
In fact I verified that osg example osgviewerQt.cpp works fine witn 3.1.8. I
mean I downloded osg zip file, run cmake gui, generated a VS 2010 express ed
solution and built from there, lobs, ive plug-in and the the example. Modified
the example just to load my ive
Hi All,
I tried to move to a recent release of OSG but it seems that starting from
3.1.9 (to 3.2.0 included), what has been removed from osg::Geometry has
completrly broken the 3d visualization.
To reproduce the problem just try to load a5_ivm_crt_v2_RT_whl_front_wheel.ive
(attached) with
11 matches
Mail list logo