Re: [osg-users] 3D accurate pathfinding

2009-03-28 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi Harold, Harold Comere wrote: > Hi jan, gdh > > Thank you for replies. > > I have looked what's path-planning and Corridor map method. But it > look likes to common path finding algorithms with huge preprocessing > offline step to build a graph. O

Re: [osg-users] 3D accurate pathfinding

2009-03-28 Thread Harold Comere
Hi jan, gdh Thank you for replies. I have looked what's path-planning and Corridor map method. But it look likes to common path finding algorithms with huge preprocessing offline step to build a graph. One problem should be that path-planning seems to work good and fast in 2D with "small" area

Re: [osg-users] 3D accurate pathfinding

2009-03-28 Thread Gerwin de Haan
Hi Harold, I know that people at Utrecht University (The Netherlands) are actively working on the type of problems you describe. Maybe their corridor map method is something for you: "Current applications require a path planner that is fast (to ensure real-time interaction with the environment) a

Re: [osg-users] 3D accurate pathfinding

2009-03-28 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi Harold, Harold Comere wrote: > > Well, i'm a bit stuck and lack of ideas for now ... I have began to > use osg 2 weeks ago, so maybe is there any kind of osg cool stuff > wich could be usefull to do it that i ignore ? This problem is outside of t