Hello,
I have been seeing that the TextureRectangle is a OpenGL standard. I didn't
know that so far.
Here is the documentation:
http://www.opengl.org/registry/specs/ARB/texture_rectangle.txt
Best regards,
Martin
Original-Nachricht
Datum: Wed, 23 Feb 2011 10:38:17 +0100
Hi,
for 2D texture coords go from 0..1 and for Rect it goes from 0..width
and 0..height
Sometimes it's nice to work with normalise, sometimes it's nice to
address pixels by number...
jp
On 23/02/11 11:38, Martin Großer wrote:
Hello,
can everyone explain me what the difference between a
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