OK, I will take a look at the implementation to find out why the
index/ratioLists are empty.
At the moment I use a workaround that interprets the PrimitiveSet and
the geometry's Index/VertexArray which seems to work with our scene
generation code.
Tanks a lot,
Simon
Robert Osfield
Hi Simon,
The LineSegmentIntersector records the indices of the vertices of the
primitive that has been hit. The
LineSegmentIntersector::Intersection::indexList and ratioList provide
the indices and barycentric coords.
Robert.
On Tue, Sep 2, 2008 at 8:54 AM, Simon Notheis [EMAIL PROTECTED]
Hi Robert,
When i pick e.g. a 3d model of a table my result looks like taht:
intersection.ratio 0.298972
intersection.localIntersectionPoint -37.4626 -162.331 25
intersection.localIntersectionNormal -0 0 1
intersection.getWorldIntersectionPoint() 2187.54 -1787.33 750
Hi Simon,
Go have a dig in the LineSegmentIntersector.cpp implementation, it
should be possible to get the index and ratios out.
Robert.
On Tue, Sep 2, 2008 at 10:17 AM, Simon Notheis [EMAIL PROTECTED] wrote:
Hi Robert,
When i pick e.g. a 3d model of a table my result looks like taht:
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