Hi Atilla,
I'm afraid I'm way too busy to be able to help you in detailed way, my
hope is that I'd be able to provide you a few pointers and help your
on your way. Perhaps others will be able to help out with reviewing
your code/understanding what you are after.
Robert.
S2LR wrote:
You may need to resort to a shader to get the desired effect...
-Shayne
Hi Shayne,
What should i do in order to apply a shader to myTerrain.ive node?
What i need? Where should i start? Could you please write the steps needed to
get the desired effect?..
Thanks a lot..
Hi Atilla,
On Thu, Oct 20, 2011 at 6:55 AM, Atilla Selem ase...@havelsan.com.tr wrote:
How can i use stencil buffer for that purpose? i haven't done anything
special with stencil buffer before. Should i change stencil buffer settings
only for myTerrain.ive node? How will i set stencil buffer
Hi,
I know osgEarth has a stencilling technique for drawing vector overlays.
Maybe you can have a look at how they do it. Their site has reference to
a research paper for the technique too.
http://www.osgearth.org/wiki/TileSourcePluginModelFeatureStencil
regards
jp
On 20/10/2011 09:21,
HI Attilla,
You might be able to do this with the stencil buffer.
Robert.
On Wed, Oct 19, 2011 at 4:38 PM, Atilla Selem ase...@havelsan.com.tr wrote:
Hi,
i want to mask out some part of square myTerrain.ive node ( created using vpb
) according to user decided terrain radius.
User can
You might be able to do this with the stencil buffer.
Robert.
Hi Robert,
How can i use stencil buffer for that purpose? i haven't done anything special
with stencil buffer before. Should i change stencil buffer settings only for
myTerrain.ive node? How will i set stencil buffer for
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