Re: [osg-users] Mouse Picking (again...)

2007-12-13 Thread Renan Mendes
Hi, Andreas. Although my German is a bit rusty, I visited your website and congratulate you for the software you developped. I hope you're getting a proportional reward to the ammount of work you must've had... Unfortunately, I can't use your software for a couple of reasons: it is not

Re: [osg-users] Mouse Picking (again...)

2007-12-13 Thread Jean-Sébastien Guay
Hello Renan, You have explained to me in words how does the whole intersection process works, but I still am not able to create a class that manages mouse picking. Can you pass me one of those that you said worked with shape drawables? I forget if we asked you this question before, but

Re: [osg-users] Mouse Picking (again...)

2007-12-13 Thread Paul Martz
Here I am, then, asking anyone that can answer me, why it didn't work even though I used a box rendered vertex by vertex? There is a known bug with the Polytope intersection class: at least one vertex must be in the polytope in order for it to return a hit. If you mouse-click in the

Re: [osg-users] Mouse Picking (again...)

2007-12-12 Thread Andreas Goebel
I was going to attach the souce code to this message, but I've given up, for I know that what I really need is an understanding of the basics of mouse picking. but I mean the true and real basics. What I mean with basics? I need to understand every line of that pickhandler class for