Re: [osg-users] Near-uniform tessellation of a concave polygon for heightmaps

2017-04-22 Thread Julien Valentin
mp3butcher wrote: > Hi > I think nobody respond because there multiple path for it > Your problem can be split in two: > 1)tesselation > 2)real (not screen space) displacement mapping > > 1)Tesselation > -osgUtil::Tesselator > -Tesselation Shader > > 2)Real Displacement mapping > For this

Re: [osg-users] Near-uniform tessellation of a concave polygon for heightmaps

2017-04-22 Thread Julien Valentin
Hi I think nobody respond because there multiple path for it Your problem can be split in two: 1)tesselation 2)real (not screen space) displacement mapping 1)Tesselation -osgUtil::Tesselator -Tesselation Shader 2)Real Displacement mapping For this step You must be sure of your level of

Re: [osg-users] Near-uniform tessellation of a concave polygon for heightmaps

2017-04-20 Thread Chris Hardy
This didn't attract much interest, but for posterity, I achieved results I am fairly happy with using the difficult-to-Google Triangle library by a fellow named Jonathan Shewchuk. I'd post a direct link but I'm still not allowed :) -- Read this topic online here: