mp3butcher wrote:
> Hi
> I think nobody respond because there multiple path for it
> Your problem can be split in two:
> 1)tesselation
> 2)real (not screen space) displacement mapping
>
> 1)Tesselation
> -osgUtil::Tesselator
> -Tesselation Shader
>
> 2)Real Displacement mapping
> For this
Hi
I think nobody respond because there multiple path for it
Your problem can be split in two:
1)tesselation
2)real (not screen space) displacement mapping
1)Tesselation
-osgUtil::Tesselator
-Tesselation Shader
2)Real Displacement mapping
For this step You must be sure of your level of
This didn't attract much interest, but for posterity, I achieved results I am
fairly happy with using the difficult-to-Google Triangle library by a fellow
named Jonathan Shewchuk. I'd post a direct link but I'm still not allowed :)
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