Hi Jan,
On Sun, Nov 9, 2008 at 7:03 PM, Jan Ciger [EMAIL PROTECTED] wrote:
Just a parenthesis - I gave quite a bit of feedback to Cedric about
this. I think that there are some design issues that need to be
addressed first, before it even reaches basic feature parity with
existing code in
Hi Robert,
I agree that a new library should be added carefully, or it will become a
burden for developers and users. I plan to devide the modeling library into
several parts: basic modelers (extrusions, revolutions), parametric curves
and surfaces (Bezier and NURBS), polygon technologies
Hi Sukender,
On Mon, Nov 10, 2008 at 11:06 AM, Sukender [EMAIL PROTECTED] wrote:
I agree that dependencies are generally a burden when compiling OSG (thanks
to those who maintain 3rd party libs!). And I won't suggest intagration of
huge libs anymore!
But do you think some users could be
Hi Sukender,
On Mon, Nov 10, 2008 at 11:06 AM, Sukender [EMAIL PROTECTED] wrote:
I agree that dependencies are generally a burden when compiling OSG (thanks
to those who maintain 3rd party libs!). And I won't suggest intagration of
huge libs anymore!
But do you think some users could be
Hi Robert,
Hi Sukender,
On Mon, Nov 10, 2008 at 9:56 AM, Sukender [EMAIL PROTECTED] wrote:
** About utilities:
I coded some little features that could be integreated into OSG, but I have
one problem: these are often specific and very small (not enough to create a
nodekit). So what? May I
Hi Robert, hi everyone,
I agree with your vision and think that this will push OSG to more power and
popularity. Grouping, refactoring and factorizing are always great ideas - even
if that would require a lot of work from the whole community.
About physics: I want to say something, but I
Hi Wang Rui,
I was wondering about mentioning modelling functionality in my email,
but held back as it's potentially a huge and complex topic in itself.
I certainly open to nurbs support in the core OSG, hard stuff are
items like computing accurate intersections between nurbs. The same
goes for
Animation is something that is under-way in the form of osgAnimation,
which started life as AnimTK and has evolved rapidly to tick many more
of the above items, so it looks to be rapidly becoming a good
candidate for inclusion.
Just a parenthesis - I gave quite a bit of feedback to
Hi Robert.
I wonder if there is a plan to add a modeling library to the core OSG in
future. Not because I'm working on a similar library 'osgModeling', but also
from the experiences of other 3D graphics APIs. Take VRS3D for example, it
has a number of common functionalitys which help build user
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