Did you manage to build osgephemeris with OSG 2.4? A few weeks ago I tried to
compile it but gave up because it seems it depends on Producer.
I you have a patch available, I think it would be of interest for us osg
users. Maybe you upload it to the wiki, it would be very useful. Another
Alberto,
I am able to build osgEphemeris with OSG 2.4. I only build the osgEphemeris
library and plugin (That's all I need). I have a Python build script that
does the work. Hopefully, the function calls are descriptive enough.
# Make a small fix for compilation errors
Did you manage to build osgephemeris with OSG 2.4? A few
weeks ago I tried to compile it but gave up because it seems
it depends on Producer.
What part of Producer did you have a problem with? Last time I checked,
Producer still builds and runs fine with current OSG and is still a viable
Hi Chris ,
You can have a look at osg Ephemeris for sun , moon and stars at
http://www.andesengineering.com/
cheers
RJ
Dorosky, Christopher G wrote:
Hi all,
I've gotta add the sun, moon and some 3D clouds to our simulation.
Any recommendations on osg-friendly examples to follow?
Thanks,
Hi Chris
We used the osgEphemeris project that Don Burns did along with some of our
stuff on top
There were issues that had to be dealt with but it worked ok ...
Certainly better than working from Scratch...
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Hi Chris,
You could try SilverLinning:
http://www.sundog-soft.com/
Mention of OSG integration too:
http://www.sundog-soft.com/docs/html/usage.html
Robert.
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Thanks for the replies. I am investigating both.
Has anyone run into osgephemeris drawing 2 moons?
The sun and the moon look so similiar, I can't tell, but for either
today's date, or one month ago, it renders the sun nicely, with a
brightness glow, but I get twin moons, separated by 15 degrees
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