Hi, Frank
With vertex arrays disabled your program ignored.
You should use setDefaultAttributesUsingShaders, and set your program with
override flag. If you use vertex shaders - set mode
GL_VERTEX_PROGRAM_POINT_SIZE on, mode GL_POINT_SPRITE on, and in vertex shader
write to gl_PointSize -
On 1/5/2012 5:55 PM, Frank Sullivan wrote:
Can anyone think of what I might be doing wrong? My next step will be to try
to accomplish this in isolation in a stand-alone program, but I just wanted
to check and see if there are any ideas.
gDebugger might help you halt at the draw command and
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