Hi Jean Sebastien Guay ,
Thanks Jean Sebastien Guay for your help .
...
Thank you!
Cheers,
manish
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Hi Manish,
I have integrated Chipset and no additional 3d graphics card installed .
Yes, I gathered as much from the error messages that you posted.
Is Software rendering is possible ?
For shadows, you really need Framebuffer Objects to get any acceptable
performance. I have seen some
Hi Manish,
It's not normal for osgShadow to crash so it's not something others in
the community will be immediately be able to help you with as there
are no clues to the cause of the crash.
Does the osgshadow example work?
What is the strack trace when the app crashes?
Robert.
On Thu, Dec 3,
Hi,
Hi,
Osgshadow example does not work.
While running osgshadow program application crash with the following stack
trace -:
ig4dev32.dll!037cd5b6()
[Frames below may be incorrect and/or missing, no symbols loaded for
ig4dev32.dll]
Hello Manish,
After termination of the program , I got following message in the command window :-
PixelBufferWin32::closeImplementation, wglReleasePbufferDCARB error: Invalid dev
ice context (DC) handle.
PixelBufferWin32::closeImplementation, wglDestroyPbufferARB error: Error code 32
Hi,
I have integrated Chipset and no additional 3d graphics card installed .
Is Software rendering is possible ?
If yes then what is that software name ?
Thank you!
Cheers,
manish
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=20857#20857
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