[osg-users] osgconv ive format

2008-01-30 Thread Anthousis Andreadis
Hello, I was wondering if i could store a file to ive format but without internal textures. osgconv is by default using internal textures and i have found no flag to change that. I also looked at the source of osgconv and i can't say i found the solution. If anyone knows how to do it please

Re: [osg-users] osgconv ive format

2008-01-30 Thread Anthousis Andreadis
That was not even in the doc. Now that you mentioned it i found it in the osgPlugins - ive - DataOutputStream.cpp. You saved lot of my time :) Tnx a lot Anthousis Andreadis ps. Maybe this should be mentioned in the doc files. Just a suggestion for the next doc releases.

Re: [osg-users] osgconv ive format

2008-01-30 Thread Rémy Deslignes
Hi The flag is an option for the reader / writer : osgconv -O noTexturesInIVEFile source.xxx target.ive Rémy Anthousis Andreadis a écrit : Hello, I was wondering if i could store a file to ive format but without internal textures. osgconv is by default using internal textures and i have

[osg-users] stereo settings

2008-01-30 Thread adorn
Hi Guys, I'm currently use OSG 1.2 for my Applications. I know OSG viewer support QUAD_BUFFER stereo. If I say osgviewer --stereo QUAD_BUFFER it works fine. But i need to save both pictures separately, for subsequent image processing. Is there a way to set buffers separately, like OpenGL.

Re: [osg-users] OpenSceneGraph-2.3.4 dev and VirtualPlanetBuilder-0.9.5dev releases tagged.

2008-01-30 Thread Smeenk, R.J.M. (Roland)
VPB-0.9.5 Details on: http://www.openscenegraph.org/projects/VirtualPlanetBuilder Robert, You forgot to upload the 0.9.5 zip file to the wiki. Anyway, enjoy your vacation. -- Roland This e-mail and its contents are subject to the DISCLAIMER at

Re: [osg-users] Drawing a Line

2008-01-30 Thread Alberto Luaces
El Wednesday 30 January 2008 07:01:04 Felix Bwire escribió: Hi there, I would like to get some assistance. Can some one help me with the code of how I can draw three lines, that have a structure of Z in osg. Thanx, Felix First: osg::Geode *geode = new osg::Geode;

[osg-users] best way for import 3d model with bump mapping

2008-01-30 Thread Simone Baldissini
Hello, I need to import in osg a model made with Maya. The model has a tecture mapping and a bump mapping. I have tried with several format (3ds, obj, openflight, collada) but the bumpmapping is never applied. Who can help me? Many thanks!

Re: [osg-users] ATI GLSL bug regarding uniform arrays?

2008-01-30 Thread Christian Muschick
Mike Weiblen wrote: Hi, Agreed this is not for OSG to workaround. But rather than do without arrays, couldn't your app conditionally append the [0]? Not clear why this is a showstopper. Just curious. You are right about this - anyway, my usage of arrays was triggering a software fallback

Re: [osg-users] Heap and Out Of Memory error on XP

2008-01-30 Thread Dorosky, Christopher G
H... Where to start? 1. Windows will hog quite a bit of memory to begin with, so you don't really have 3G available. My 3G machine shows 2.5G available after windows loads. 2. Even if you did, the per process limit for 32 bit is 2G. 3. I think windows even restricts that a bit further. 4. MFC

Re: [osg-users] Heap and Out Of Memory error on XP

2008-01-30 Thread Mike Weiblen
-Original Message- From: [EMAIL PROTECTED] [mailto:osg-users- [EMAIL PROTECTED] On Behalf Of Gordon Tomlinson Sent: Wednesday, January 30, 2008 9:29 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Heap and Out Of Memory error on XP ... Irix would load system DLL's righ in Typo:

Re: [osg-users] osgconv ive format

2008-01-30 Thread Paul Martz
That was not even in the doc. Now that you mentioned it i found it in the osgPlugins - ive - DataOutputStream.cpp. You saved lot of my time :) I've lost sleep trying to figure out a way to efficiently generate documentation for the plugins. :-) Plugins and their Options are one of the most

Re: [osg-users] OSG Design pattern

2008-01-30 Thread Mike Weiblen
Thinking out loud, be real nice if the old wiki's page master template could be modified (like put a notice in the header, or make the background red, eg) to indicate its deprecated status. -- mew -Original Message- From: [EMAIL PROTECTED] [mailto:osg-users- [EMAIL PROTECTED] On

Re: [osg-users] Heap and Out Of Memory error on XP

2008-01-30 Thread Stephen Northcott
Thanks to both of you.. Yeah (not a dig here as OS X has it's own memory issues) but I am a bit spoiled by the memory management that is offered by OS X for lazy programmers like me in this case!! The amazing thing is on Parallels on the Mac I have had none of this in Visual Studio, but

Re: [osg-users] OSG Design pattern

2008-01-30 Thread Jean-Sébastien Guay
Hi Mike, Thinking out loud, be real nice if the old wiki's page master template could be modified (like put a notice in the header, or make the background red, eg) to indicate its deprecated status. Totally agree. I don't remember who has control over the web site and wiki(s), but could he

[osg-users] Simple Mailing list question - message numbers

2008-01-30 Thread Mike Greene
In other mailing lists that I subscribe to, the message number is given in the header of the actual message as it corresponds to the topic summary. In the OSG mailings, although the message number is given in the top summary, it does not appear in the actual message itself, thus making it

[osg-users] Microsoft .NET 2008 OSG

2008-01-30 Thread Kim C Bale
A copy of .net 2008 landed on my desk today and I was thinking about giving it a go. However, since I am working primarily with OSG I would like to check if the two play nicely together.. Has anybody used it in conjunction with OSG, particularly building the source with it. Does CMake throw a

Re: [osg-users] Microsoft .NET 2008 OSG

2008-01-30 Thread Jean-Sébastien Guay
Hello Kim, A copy of .net 2008 landed on my desk today and I was thinking about giving it a go. However, since I am working primarily with OSG I would like to check if the two play nicely together.. Has anybody used it in conjunction with OSG, particularly building the source with it.

Re: [osg-users] Heap and Out Of Memory error on XP

2008-01-30 Thread sherman wilcox
To toss my 2cents in you could also investigate the /LARGEADDRESSAWARE switch. In addition, I'd recommend looking into a new heap manager. I've had success with SmartHeap by MicroQuill. Do you have to use MFC? MFC will fragment the heap a bit by loading DLLs all over the place. To illustrate the

Re: [osg-users] best way for import 3d model with bump mapping

2008-01-30 Thread Terry Welsh
There's no simple answer to that one. The way you render bump mapping in Maya is probably a lot different than the ways you can render bump mapping with OSG and OpenGL. For a visual effect like bump mapping I usually try to export models from Maya so that they have all the textures necessary for

Re: [osg-users] OpenSceneGraph-2.3.4 dev and VirtualPlanetBuilder-0.9.5 dev releases tagged.

2008-01-30 Thread Jean-Sébastien Guay
Hi all, Sorry for not replying to the testing thread, OSG was still building when I left work. There were no foreseeable problems though, so hopefully 2.3.4 should be alright. And other people have been keeping an eye on you for VPB, so that should be ok as well. If not we'll survive a few

Re: [osg-users] stereo settings

2008-01-30 Thread Bob Huebert
Hi Johann, You might try the --stereo HORIZONTAL_SPLIT option to osgviewer. This will give separate (side-by-side) images. hth -bob Bob Huebert email: [EMAIL PROTECTED] Visualization

[osg-users] osg clearnode

2008-01-30 Thread Vincent
I thought I was able to do this years ago and had it work alright, so I think I'm forgetting something...hopefully someone can help. I need to have my clearcolor and clear masks set outside of osg glClear(...). If I set OSG;s viewport smaller than my main viewport, I can still see my scene

Re: [osg-users] osg clearnode

2008-01-30 Thread Stephen Northcott
Hi Vincent, I used to use a clearnode a while back.. All I do now with my mixed OpenGL and OSG is the following at setup.. All I do is the following.. sceneViewer-getCamera()-setClearMask(0); You can put various GL_DEPTH_BUFFER_BIT, and colour buffer bits and so on in the setClearMask to get