Hi,all
osg 2.3.4
freetype 235
vs2005 sp1
-
osgdb_freetype.dll do not exist , the app is ok.
but
osgdb_freetype.dll exist , when the app exit , vs2005 out :
and the break point is at
free.c 109
retval = HeapFree(_crtheap, 0, pBlock);
if (retval == 0)
{
errno = _get_errno_from_oserr(GetLastError());
}
}
On 2/21/08, IceSharK [EMAIL PROTECTED] wrote:
Hi,all
osg 2.3.4
Hi
On Thu, Feb 21, 2008 at 9:43 AM, IceSharK [EMAIL PROTECTED] wrote:
Hi,all
osg 2.3.4
osgdb_freetype.dll exist , when the app exit , vs2005 out :
HEAP[osglogo.exe]: HEAP: Free Heap block 1e7b558 modified at 1e7e320 after
it was freed
Plugins freetype's bug ?
Yes. It was fixed recently.
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Hi Robert,
I apologize for the trouble, but I don't understand of what file it has
need the example of osgTerrain.
Thank you
Aurora Restivo
Robert Osfield ha scritto:
Hi Aurora,
You code is going off on the wrong track. Don't use ShapeDrawable
here at all, don't try returning a
The algoirthm I implemented in osgUtil::Simplifer is one that I've
written loosely based on composite published edge collapse algorithms
so I can't point to a single published work and say its this. The
basic algorithm weights edges according how much estimated error one
would see in removing
From the location where you installed OSG source code, look at the
examples/osgterrain directory. You will find osgterrain.cpp.
El Thursday 21 February 2008 11:38:29 aurora restivo escribió:
Hi Robert,
I apologize for the trouble, but I don't understand of what file it has
need the example
Hello,
I've encountered a very strange problem with osgShadow::ShadowMap.
As I've posted before I have managed to write a perpixel shader that
uses shadow mapping.
And what shall I say: Works like a charme ... at least on a geForce
8600, X600, X1300 with older drivers.
Until I tried it with a
Sorry for wrong posting :-(
Hello,
I've encountered a very strange problem with osgShadow::ShadowMap.
As I've posted before I have managed to write a perpixel shader that
uses shadow mapping.
And what shall I say: Works like a charme ... at least on a geForce
8600, X600, X1300 with older
Yes, but the file .cpp needs a file to be performed.
What's this file?
Thanks
Aurora
Alberto Luaces ha scritto:
From the location where you installed OSG source code, look at the
examples/osgterrain directory. You will find osgterrain.cpp.
El Thursday 21 February 2008 11:38:29 aurora
Hi Robert!
I would need urgent a guide.
I have read on the site that you have written the OpenSceneGraph book.
where can I buy it?
Thanks in advance
Aurora
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Hi, i'm having problems with using VBO in osg. I need a simple way to setup
indices, vertices, normals and texcoords and than a way to update their
values. It cases cable simulation.
Hristo.
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hi
i am wondering why osgViewer glut is only as singlethreaded application
available ? (os/x)
adrian
--
Adrian Egli
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Hi!
I didn't look at your images, but I recently posted an issue that seems
to be similar to yours... (title issues with latest ATI driver, please
confirm)
I'll quote the relevant part here:
In my program, I use perspective shadow maps, rendering to a depth
texture using
On Thu, Feb 21, 2008 at 2:36 PM, Adrian Egli OpenSceneGraph (3D)
[EMAIL PROTECTED] wrote:
hi
i am wondering why osgViewer glut is only as singlethreaded application
available ? (os/x)
GLUT is single threaded it can't be run in any other way.
Robert.
No alt, ctrl, key event
/adegli
2008/2/21, Stephan Maximilian Huber [EMAIL PROTECTED]:
Nils Hjelte schrieb:
When reading the modifier key mask from GUIEventAdapter in my event
handler it is always zero. And using example_osgkeyboard nothing
happens when pressing a modifier key. I have
See
http://www.skew-matrix.com/books.asp
Free shipping in the USA on my remaining stock of OSG books:
* OSG Quick Start Guide (bw edition)
* Reference Manual v1.2
I'm currently out of stock on most other books, but you can get them from
Lulu.com, which is also where you should go for
I've meanwhile submitted a fix. In case someone wants to try
it and is not subscribed to osg-submissions, it's available
here:
http://members.aon.at/mfranz/X11-kbd-fix.diff.bz2 [2.6 kB]
This patch does additionally have a compilation warning fixed
that didn't occur on my system, and it
Hi Christian,
I think i've seen your post on gamedev.net and tried to answer ...;-)
Coincidence.
Problem for me is, that even on 7.1 it's not working (but I've
downgraded driver which might obscurify this issue a bit).
I recently read some articles, where most of them were stating that
binding
Hi all,
I'm developing an ActiveX for a web browser using osgViewer. This is the
configuration that I have used in order to attach the viewer to the window. It
is included in my main activex control class:
RECT RectDLG;
GetWindowRect(RectDLG);
// Init the GraphicsContext
Perhaps this would help?
Im not sure if they come to any conclusion, its not clear, however in the
end of the thread there is code for setting up the use of VBO:
http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg06796.html
/Anders :-)
On Thu, Feb 21, 2008 at 3:42 PM, Hristo
Hi, everyone.
I am currently trying to implement 'snaps' in my application. I
don't know if that's the standard nomenclature, so I'll explain briefly what
I mean with that.
A snap is basically a sudden transformation of the shape on the
screen to a certain orientation and position
Perfect, it's working.
did you still a review of my AGL Thread Safe submission ? because i can not
run the safari plugin with mutli threaded, only single thread. otherwise
i crashs when i press 's' (stats, freetype) and then i rescale or move the
safari window.
After i added the protection of
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