[osg-users] about Plugins freetype

2008-02-21 Thread IceSharK
Hi,all osg 2.3.4 freetype 235 vs2005 sp1 - osgdb_freetype.dll do not exist , the app is ok. but osgdb_freetype.dll exist , when the app exit , vs2005 out :

Re: [osg-users] about Plugins freetype

2008-02-21 Thread IceSharK
and the break point is at free.c 109 retval = HeapFree(_crtheap, 0, pBlock); if (retval == 0) { errno = _get_errno_from_oserr(GetLastError()); } } On 2/21/08, IceSharK [EMAIL PROTECTED] wrote: Hi,all osg 2.3.4

Re: [osg-users] about Plugins freetype

2008-02-21 Thread Thibault Genessay
Hi On Thu, Feb 21, 2008 at 9:43 AM, IceSharK [EMAIL PROTECTED] wrote: Hi,all osg 2.3.4 osgdb_freetype.dll exist , when the app exit , vs2005 out : HEAP[osglogo.exe]: HEAP: Free Heap block 1e7b558 modified at 1e7e320 after it was freed Plugins freetype's bug ? Yes. It was fixed recently.

[osg-users] which algorithm using in class EdgeCollapse in osgUtil/simplifier.cpp ?

2008-02-21 Thread Lilinx
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Re: [osg-users] to draw landscapes beginning from a matrix

2008-02-21 Thread aurora restivo
Hi Robert, I apologize for the trouble, but I don't understand of what file it has need the example of osgTerrain. Thank you Aurora Restivo Robert Osfield ha scritto: Hi Aurora, You code is going off on the wrong track. Don't use ShapeDrawable here at all, don't try returning a

Re: [osg-users] which algorithm using in class EdgeCollapse in osgUtil/simplifier.cpp ?

2008-02-21 Thread Robert Osfield
The algoirthm I implemented in osgUtil::Simplifer is one that I've written loosely based on composite published edge collapse algorithms so I can't point to a single published work and say its this. The basic algorithm weights edges according how much estimated error one would see in removing

Re: [osg-users] to draw landscapes beginning from a matrix

2008-02-21 Thread Alberto Luaces
From the location where you installed OSG source code, look at the examples/osgterrain directory. You will find osgterrain.cpp. El Thursday 21 February 2008 11:38:29 aurora restivo escribió: Hi Robert, I apologize for the trouble, but I don't understand of what file it has need the example

[osg-users] ShadowMapping on recent ATI

2008-02-21 Thread Sebastian Messerschmidt
Hello, I've encountered a very strange problem with osgShadow::ShadowMap. As I've posted before I have managed to write a perpixel shader that uses shadow mapping. And what shall I say: Works like a charme ... at least on a geForce 8600, X600, X1300 with older drivers. Until I tried it with a

[osg-users] ShadowMapping on recent ATI - repost

2008-02-21 Thread Sebastian Messerschmidt
Sorry for wrong posting :-( Hello, I've encountered a very strange problem with osgShadow::ShadowMap. As I've posted before I have managed to write a perpixel shader that uses shadow mapping. And what shall I say: Works like a charme ... at least on a geForce 8600, X600, X1300 with older

Re: [osg-users] to draw landscapes beginning from a matrix

2008-02-21 Thread aurora restivo
Yes, but the file .cpp needs a file to be performed. What's this file? Thanks Aurora Alberto Luaces ha scritto: From the location where you installed OSG source code, look at the examples/osgterrain directory. You will find osgterrain.cpp. El Thursday 21 February 2008 11:38:29 aurora

[osg-users] osg book

2008-02-21 Thread aurora restivo
Hi Robert! I would need urgent a guide. I have read on the site that you have written the OpenSceneGraph book. where can I buy it? Thanks in advance Aurora ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] Using VBO

2008-02-21 Thread Hristo Hristov
Hi, i'm having problems with using VBO in osg. I need a simple way to setup indices, vertices, normals and texcoords and than a way to update their values. It cases cable simulation. Hristo. ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] osgviewerGlut

2008-02-21 Thread Adrian Egli OpenSceneGraph (3D)
hi i am wondering why osgViewer glut is only as singlethreaded application available ? (os/x) adrian -- Adrian Egli ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] ShadowMapping on recent ATI - repost

2008-02-21 Thread Christian Muschick
Hi! I didn't look at your images, but I recently posted an issue that seems to be similar to yours... (title issues with latest ATI driver, please confirm) I'll quote the relevant part here: In my program, I use perspective shadow maps, rendering to a depth texture using

Re: [osg-users] osgviewerGlut

2008-02-21 Thread Robert Osfield
On Thu, Feb 21, 2008 at 2:36 PM, Adrian Egli OpenSceneGraph (3D) [EMAIL PROTECTED] wrote: hi i am wondering why osgViewer glut is only as singlethreaded application available ? (os/x) GLUT is single threaded it can't be run in any other way. Robert.

Re: [osg-users] Modifier key mask not working under OS X

2008-02-21 Thread Adrian Egli OpenSceneGraph (3D)
No alt, ctrl, key event /adegli 2008/2/21, Stephan Maximilian Huber [EMAIL PROTECTED]: Nils Hjelte schrieb: When reading the modifier key mask from GUIEventAdapter in my event handler it is always zero. And using example_osgkeyboard nothing happens when pressing a modifier key. I have

Re: [osg-users] osg book

2008-02-21 Thread Paul Martz
See http://www.skew-matrix.com/books.asp Free shipping in the USA on my remaining stock of OSG books: * OSG Quick Start Guide (bw edition) * Reference Manual v1.2 I'm currently out of stock on most other books, but you can get them from Lulu.com, which is also where you should go for

Re: [osg-users] X11 keyboard bug (+ fix)

2008-02-21 Thread Melchior FRANZ
I've meanwhile submitted a fix. In case someone wants to try it and is not subscribed to osg-submissions, it's available here: http://members.aon.at/mfranz/X11-kbd-fix.diff.bz2 [2.6 kB] This patch does additionally have a compilation warning fixed that didn't occur on my system, and it

Re: [osg-users] ShadowMapping on recent ATI - repost

2008-02-21 Thread Sebastian Messerschmidt
Hi Christian, I think i've seen your post on gamedev.net and tried to answer ...;-) Coincidence. Problem for me is, that even on 7.1 it's not working (but I've downgraded driver which might obscurify this issue a bit). I recently read some articles, where most of them were stating that binding

[osg-users] Problems with osgViewer and ActiveX

2008-02-21 Thread David Oyarzun
Hi all, I'm developing an ActiveX for a web browser using osgViewer. This is the configuration that I have used in order to attach the viewer to the window. It is included in my main activex control class: RECT RectDLG; GetWindowRect(RectDLG); // Init the GraphicsContext

Re: [osg-users] Using VBO

2008-02-21 Thread Anders Backman
Perhaps this would help? Im not sure if they come to any conclusion, its not clear, however in the end of the thread there is code for setting up the use of VBO: http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg06796.html /Anders :-) On Thu, Feb 21, 2008 at 3:42 PM, Hristo

[osg-users] Setting BoundingBox

2008-02-21 Thread Renan Mendes
Hi, everyone. I am currently trying to implement 'snaps' in my application. I don't know if that's the standard nomenclature, so I'll explain briefly what I mean with that. A snap is basically a sudden transformation of the shape on the screen to a certain orientation and position

Re: [osg-users] Modifier key mask not working under OS X

2008-02-21 Thread Adrian Egli OpenSceneGraph (3D)
Perfect, it's working. did you still a review of my AGL Thread Safe submission ? because i can not run the safari plugin with mutli threaded, only single thread. otherwise i crashs when i press 's' (stats, freetype) and then i rescale or move the safari window. After i added the protection of