Hello,I want to add a new window in real time.But the below code doesn't
work.Who can tell me why??I face it many days but...
Waiting for your good news~~
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#include osgDB/ReadFile
#include osgUtil/Optimizer
#include osgViewer/Viewer
#include osgGA/MatrixManipulator
#include
Hello all,
I've been working on an application which can have several windows
displaying the same scene. Each one of my windows has a osgUtil::SceneView
object which I use to cull and draw onto it. Windows are created one after
the other, meaning I'll have several osg::Camera objects as parents
Hi Carlos,
The OSG's Collada plugin doesn't map all of Collada features,
hopefully others with a bit more expertise in this area will be able
to clarify.
W.r.t RenderMonkey - Collada - OSG, perhaps ATI's demo app they put
together that combining RenderMonkey/Collada and OSG. They extended
the
Hi GuiYe,
At present the addSlave doesn't automatically tell the viewer to
realize windows, reset up threading and rendering support, which is
why you code isn't working.
What you need to do in you event handling is to call
viewer.stopThreading() first, create you new window/associated
Hi Alejandro,
If you want to have multiple views with multiple camera manipulators
you absolutely should be using osgViewer::CompositeViewer. Please
look at the osgcompositeviewer example.
Yes you could implement it yourself with multiple SceneView, but
this is going to far far more work
COLLADA is a text format, so you should be able to examine the file in a
text editor, determine which XML tags contain the information that you
believe isn't being loaded, and then look at the OSG DAE plugin source code
to find out if there is some kind of bug in the code or the features are
Hello,Robert.
Thanks for your reversion.I'm so happy that I can add a new window in
realtime.But there is a new problem :how to destroy the new window.I find that
stopThreading can't destroy the window.Thanks.
Waiting for you good news.
//
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#include osgDB/ReadFile
#include
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