Re: [osg-users] osgVolume development report?

2008-12-18 Thread Aitor Moreno
Hi Robert, Thank you for your reply. I will check this mailing list frequently for further developments. If you need beta testers for the osgVolume NodeKit, I guess I could be one (compiling problems, performance testing and other funny tasks). bye. On Wed, Dec 17, 2008 at 6:16 PM, Robert

[osg-users] NodeTrackerManipulator

2008-12-18 Thread Loong Hin
Hi, I notice when I toggle the TrackerNode of the NodeTrackerManipulator between NODE_CENTRE and NODE_CENTER_AND_ROTATION during runtime, the camera view will have a sudden jump from one view to another. Does anyone face such issue? Is there anyway to prevent such a jump? Thanks Regards

[osg-users] osgNV 0.6.2 released, with a preliminary physics support!

2008-12-18 Thread Wang Rui
Hi all, osgNV 0.6.2 has been released today, with the integration of the latest Cg 2.1 runtime, including a new resource manager, new profiles, the support of geometry shaders, new sampler uniforms class (cgGLSetTextureParameter), new buffer uniforms class (cgSetBufferParameter) and related

Re: [osg-users] please test... SSAO (v1.0)

2008-12-18 Thread Adrian Egli OpenSceneGraph (3D)
Hi Vincent, the current version is much faster (arround 30FPS) on my NVidia Quatro 570M, can you rebuild the latest version and send my the compiler bugs (please) the resizing issue, i am awar of it not yet solved. /adrian 2008/12/18 Vincent Bourdier vincent.bourd...@gmail.com On VS 2005 SP1

Re: [osg-users] Building the Collada plugin

2008-12-18 Thread Smeenk, R.J.M. (Roland)
Randolph, The Collada plugin has only be used with the Collada DOM 2.1 library. DOM 2.2 was silently released two weeks ago, but I haven't tested it yet. There have been a few changes to the Cmake files since osg 2.6.1 so maybe the older version does not work right out of the box. -- Roland

Re: [osg-users] please test... SSAO (v1.0)

2008-12-18 Thread Vincent Bourdier
Hi, Which version do you speeking about ? last OSG version ? SSAO last version ? My todo list is full so I can try to have a look on it, but I cannot say when... Vincent. 2008/12/18 Adrian Egli OpenSceneGraph (3D) 3dh...@gmail.com Hi Vincent, the current version is much faster (arround

Re: [osg-users] please test... SSAO (v1.0)

2008-12-18 Thread Adrian Egli OpenSceneGraph (3D)
sorry, i am working with latest SVN version (but not so important) but the attached SSAO version (latest) see attachement :-) /adrian 2008/12/18 Vincent Bourdier vincent.bourd...@gmail.com Hi, Which version do you speeking about ? last OSG version ? SSAO last version ? My todo list is

Re: [osg-users] Build error on MAc OSX 10.4 and OSG 2.7.4

2008-12-18 Thread Paul Fotheringham
Hi Robert, I just tried 2.7.7 and it's still an issue there. Maybe only the Xcode project was fixed up? Paul. --- On Wed, 17/12/08, Robert Osfield robert.osfi...@gmail.com wrote: From: Robert Osfield robert.osfi...@gmail.com Subject: Re: [osg-users] Build error on MAc OSX 10.4 and OSG 2.7.4

Re: [osg-users] please test... SSAO (v1.0)

2008-12-18 Thread Vincent Bourdier
Compilation errors : (do not look at the name of the file, it is just to avoid making a new VS configuration) 1-- Début de la génération : Projet : Examples osggeodemo, Configuration : Release Win32 -- 1Compilation en cours... 1osggeodemo.cpp

Re: [osg-users] Precipitation effect coming too fast, and hiding on some areas

2008-12-18 Thread fredlist01
Hi Robert Jefferson, - Jefferson Pinheiro a écrit : 2) Use an osg::ClipPlane to clip the precipitation effect. Using a clip plan would also allow you to control angle of the clipping. I don't know how to use that (I'm a beginner). Fred, I would be grateful if you could share your

Re: [osg-users] please test... SSAO (v1.0)

2008-12-18 Thread J.P. Delport
Hi, compiled OK here on Debian Sid, 40fps on GeForce Go 7400. jp Adrian Egli OpenSceneGraph (3D) wrote: Hi Vincent, the current version is much faster (arround 30FPS) on my NVidia Quatro 570M, can you rebuild the latest version and send my the compiler bugs (please) the resizing issue, i

Re: [osg-users] please test... SSAO (v1.0)

2008-12-18 Thread Vincent Bourdier
Sorry, forgot to precise : Nvidia Gforce 8600 GTS Vincent. 2008/12/18 J.P. Delport jpdelp...@csir.co.za Hi, compiled OK here on Debian Sid, 40fps on GeForce Go 7400. jp Adrian Egli OpenSceneGraph (3D) wrote: Hi Vincent, the current version is much faster (arround 30FPS) on my NVidia

[osg-users] Could not find plugin building with MinGW and libraries from gnuwin32 repo

2008-12-18 Thread Ariadie Chandra
I tried to build OSG from OpenSceneGraph-2.6.1.zip with MInGW-5.1.4 and CodeBlocksI downloaded libraries from gnuwin32 and installed themWhen i ran CMake, there was warnings like  -- Warning Debug JPEG not found, using D:/libs/GnuWin32/lib/libjpeg.dll.aI ignored them and built OSG.I got

Re: [osg-users] Removing the tgz, osgtgz and zip plugins

2008-12-18 Thread Ulrich Hertlein
On 17/12/08 10:56 AM, Jason Daly wrote: Ulrich Hertlein wrote: I agree that the implementation is hacky but the functionality is definitively useful (speaking for zip files only): - they are a common way to distribute a complete model (non-OSG objects, textures, etc.) - they can be easily

Re: [osg-users] ScreenSpaceAmbientOcclusion

2008-12-18 Thread Raymond de Vries
Hi Adrian, This looks very nice! Could you give a little more background info? Did you use the nvidia paper as starting point? E.g. I am curious if this technique is applicable for large outdoor environments. Thanks a lot Raymond Adrian Egli OpenSceneGraph (3D) wrote: Hi Robert, i

Re: [osg-users] Light Position Behavior

2008-12-18 Thread Robert Osfield
HI Ryan, It's the CameraManipulator that will be setting the view matrix per frame, and it is what is using the bounding volume of the scene graph to set it's initial position. If you have a camera manipulator attached to the viewer on end of each update traversal the view matrix from the camera

Re: [osg-users] synchronize two view windows

2008-12-18 Thread Robert Osfield
HI Olfat, If you require two views, then use the CompositeViewer with two views, not using two Viewer's. Please see the osgcompositeviewer for guidance on how to set up this type of viewer. Also do a grep of all the examples as other examples use it too. Robert. On Thu, Dec 18, 2008 at 1:25

Re: [osg-users] glXBindTexImage

2008-12-18 Thread Robert Osfield
Hi Grahame, I haven't tried implementing it, but I am curious. One will probably need to subclass from Texture2D or provide a Texture subload callback to do the custom binding. Robert. On Thu, Dec 18, 2008 at 7:49 AM, Grahame Bowland grah...@fugro-fsi.com.au wrote: Hi all Has anyone

Re: [osg-users] Build error on MAc OSX 10.4 and OSG 2.7.4

2008-12-18 Thread Robert Osfield
HI Paul, On Thu, Dec 18, 2008 at 8:33 AM, Paul Fotheringham osg_u...@yahoo.co.uk wrote: Hi Robert, I just tried 2.7.7 and it's still an issue there. Maybe only the Xcode project was fixed up? It's the CMake projects that have the math library added. Last week I did some work comiling under

[osg-users] osgManipulator Dragger Handler get transformation decal

2008-12-18 Thread Vincent Bourdier
Hi, Using the draggerHandler (the copy of the one in osgManipulator example) to rotate and translate a node, I need to get theses transformations to apply it to an other node. In the Handler, I get the previous matrix of the dragger, and after transformation (on release) I get the other matrix.

[osg-users] The Max~

2008-12-18 Thread FlySky
  Hello,robert.   I hava some questions about the files of osg.How is the max resolution of texture?At the same,how is the max size of ive?Thank you!   On the other hand ,I want to ask when the VPB1.0 release?I'm waiting for a long time.   Good Luck!

Re: [osg-users] The Max~

2008-12-18 Thread Robert Osfield
Hi FlySky 2008/12/18 FlySky zz...@163.com:   I hava some questions about the files of osg.How is the max resolution of texture? Depends entirely upon the capabilities of your OpenGL driver/hardware, the value is queried by the OSG at runtime. At the same,how is the max size of ive? The OSG

Re: [osg-users] The Max~

2008-12-18 Thread Tomlinson, Gordon
Maximum texture size is dictated by your graphics card and driver and OpenGL OSG place no limit on the texture size You can query opengl in ghe draw context to get the size supported by your card, see any good opengl book on how to do that From:

[osg-users] Callback when loading nodes in the database pager

2008-12-18 Thread Ralf Stokholm
Hi List Is it possible to attach a callback to handle/modify loaded nodes in the database thread? Background: We are using VPB generatet terrain database in a delta3d application, to get the terrain mesh into our simulation we are using a cull visitor which takes care of loading loading and

Re: [osg-users] Callback when loading nodes in the database pager

2008-12-18 Thread christophe loustaunau
Hi Ralf, look at ReadFileCallback in the example osgCallBack, it may be what you wan't. Regards. On Thu, Dec 18, 2008 at 2:20 PM, Ralf Stokholm alfma...@arenalogic.comwrote: Hi List Is it possible to attach a callback to handle/modify loaded nodes in the database thread? Background: We

Re: [osg-users] please test... SSAO (v1.0)

2008-12-18 Thread J.P. Delport
Hi, temple default view without ssao 570fps, with ssao 40fps. NVidia Geforce Go7400. jp Adrian Egli OpenSceneGraph (3D) wrote: You can toggle SSAO on/off with 'a',i have fixed the bugs, adrian 2008/12/18 Vincent Bourdier vincent.bourd...@gmail.com mailto:vincent.bourd...@gmail.com

Re: [osg-users] Build error on MAc OSX 10.4 and OSG 2.7.4

2008-12-18 Thread Paul Fotheringham
Hi, The error is Linking CXX shared library ../../lib/libosgText.dylib ld: Undefined symbols: _acl_copy_ext_native referenced from CarbonCore expected to be defined in libSystem _acl_copy_int_native referenced from CarbonCore expected to be defined in libSystem _task_name_for_pid referenced

Re: [osg-users] please test... SSAO (v1.0)

2008-12-18 Thread Jean-Sébastien Guay
Hello Kimmo, Adrian, The code was missing three ref_ptr .get()s, so I guess you didn’t compile the version you attached… The SVN version now includes an implicit conversion operator from ref_ptrT to T*, so it is now possible to code without calling get() to pass a pointer from a ref_ptr. I

Re: [osg-users] osgNV 0.6.2 released, with a preliminary physics support!

2008-12-18 Thread Jean-Sébastien Guay
Hello Wang Rui, Nice job, you seem to be progressing nicely with this! I have one small comment: The new module, named osgNVPhysx, is going to support the nVIDIA PhysX and even more physics engines (like ODE, Bullet, Newton and so on, because of its open structure in design) step by step!

Re: [osg-users] multiple graphics contexts hurting performance?

2008-12-18 Thread Joakim Simonsson
Hi Joe, Yesterday, I setup a new system with 2 GeForce GTX 280 cards and four monitors. The OS is Vista x64. I just read your previous posting and I can confirm the exactly same problems. Now I am about to install XP (and Ubuntu) to see if it runs better with four monitors there. Have

Re: [osg-users] osgNV 0.6.2 released, with a preliminary physics support!

2008-12-18 Thread Sukender
Le Thu, 18 Dec 2008 15:08:35 +0100, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com a écrit: Hello Wang Rui, Nice job, you seem to be progressing nicely with this! I have one small comment: The new module, named osgNVPhysx, is going to support the nVIDIA PhysX and even more physics

Re: [osg-users] Build error on MAc OSX 10.4 and OSG 2.7.4

2008-12-18 Thread Robert Osfield
HI Paul, The core OSG library does link against the MATH_LIBRARY, but the other non of the other core libraries do. I've added a entry of MATH_LIBRARY into the linking of osgText. Could you do an svn update and see if the error is fixed? The fact you've got errors but others under OSX haven't

Re: [osg-users] multiple graphics contexts hurting performance?

2008-12-18 Thread Robert Osfield
Hi Joe, With the cull and draw going sky high it very much looks a driver bug to me. In my own PC based mutli-GPU testing I've found that serializing the draw dispatch helped performance, so made this the default but you can override this using the env var: OSG_SERIALIZE_DRAW_DISPATCH set to

Re: [osg-users] osgManipulator Dragger Handler get transformation decal

2008-12-18 Thread Vincent Bourdier
I'll try to simplify the problem, because I think it is not easy to understand what the problem looks like. (I know I need to wait ... but it become urgent so I still stay trying ideas or waiting for yours) Group | |_ || |

Re: [osg-users] CompositeViewer addView threading issue on Windows?

2008-12-18 Thread Jean-Sébastien Guay
Hi Robert, (if it didn't break threading I'd really change that subject line, others have tested and have reproduced the issue on Linux so it's not Windows-specific...) Whether the new system will work properly right away and if to does will it reproduce the hang I don't know untill I get

Re: [osg-users] osgNV 0.6.2 released, with a preliminary physics support!

2008-12-18 Thread Wang Rui
Hi J-S, Thanks! I'm just wondering to move the base classes of osgNVPhysx into another namespace, and hatch out more integrations from that, like osgODE, osgBullet, etc. Members of the base classes, which are not associated with any physics engines but support most common interfaces to them,

Re: [osg-users] osgManipulator Dragger Handler get transformation decal

2008-12-18 Thread Jean-Sébastien Guay
Hi Vincent, I know throwing new things will not directly fix your problem, but perhaps it will give you ideas. First, your osg::Plane is surely under a ShapeDrawable, in a Geode somewhere... Why not add a MatrixTransform above that and just apply the matrix to that transform? Second, and

Re: [osg-users] osgNV 0.6.2 released, with a preliminary physics support!

2008-12-18 Thread Wang Rui
Hi Sukender, The integration of OSG and PhysX is just at its beginning. And I'm also considering to make an osgPhysics library to support common functionalities and abstract interfaces for various open-source physics engines. You are always welcome to join in. BTW, I'm also interesting in the

Re: [osg-users] osgManipulator Dragger Handler get transformation decal

2008-12-18 Thread Vincent Bourdier
Hi Jean-Sébastien, I just tried that ... the problem is that the plane is not a referenced node... so I cannot put it under a transform. For the same reason I cannot put it under the dragger. Last, If I try InfinitePlane (referenced node), this is just a drawable, so it getNormal() method always

Re: [osg-users] ScreenSpaceAmbientOcclusion

2008-12-18 Thread Adrian Egli OpenSceneGraph (3D)
http://www.webaddon3d.assoftware.ch/AE/SSAO_DEMO.rar 2008/12/18 Adrian Egli OpenSceneGraph (3D) 3dh...@gmail.com NVidia GPUs support the effect nicely, but on ATI GPUs i have some artefacts, i don't understand where they come from. Is there are ATI / NVidia specialiste to support me

Re: [osg-users] osgManipulator Dragger Handler get transformation decal

2008-12-18 Thread Jean-Sébastien Guay
Hello Vincent, Last, If I try InfinitePlane (referenced node), this is just a drawable, so it getNormal() method always return me the same value... whatever be the Dragger state. And I need a plane normal() in world coordinate... That's just because the normal is in local coordinates.

Re: [osg-users] osgNV 0.6.2 released, with a preliminary physics support!

2008-12-18 Thread Sukender
Hi Wang Rui, About physics, maybe we'll start another thread or resurrect the one that deals with it? And I guess this would not be a part of osgNV. About sound, well... for now I use osgAL and I'm beginning to work a little bit on it (I was just integrated to the developpers list, I'll commit

Re: [osg-users] osgManipulator Dragger Handler get transformation decal

2008-12-18 Thread Vincent Bourdier
OSG list is magic ! Because people help other people, but when I post on it because I begin becoming mad, I can be sure that : there is no answer because I did something too strange to be understood, or I will find the good solution when waiting for your proposition ^^ I made me realize one

Re: [osg-users] osgNV 0.6.2 released, with a preliminary physics support!

2008-12-18 Thread Gerrick Bivins
Hi Wang Rui, I checked out from subversion and tried building on Mac OSX 10.5.6. If BUILD_PLUGINS == OFF the build works fine but with BUILD_PLUGINS == ON I received the following errors : [ 54%] Building CXX object src/osgPlugins/osgNV/CMakeFiles/osgdb_osgnv.dir/IO_StateMatrixParameterValue .o

[osg-users] ANN: CMLabs Launches Vortex 4.1 Physics Toolkit, Includes And Fully Supports OpenSceneGraph 2.6

2008-12-18 Thread Jean-Sébastien Guay
Hi all, Short version: December 1, 2008, Montreal, Canada – CMLabs, the global innovator of real-time, physics-based simulations, announced today the release of Vortex 4.1, an enhanced version of its robust software

Re: [osg-users] ANN: CMLabs Launches Vortex 4.1 Physics Toolkit, Includes And Fully Supports OpenSceneGraph 2.6

2008-12-18 Thread Serge Lages
Great work, congratulation ! On Thu, Dec 18, 2008 at 5:21 PM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: Hi all, Short version: December 1, 2008, Montreal, Canada – CMLabs, the global innovator of

Re: [osg-users] osgManipulator Dragger Handler get transformation decal

2008-12-18 Thread Jean-Sébastien Guay
Hi Vincent, Thanks a lot for your help Jean-Sébastien :-D Ça m'a fait plaisir :-) J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com http://www.cm-labs.com/

Re: [osg-users] ScreenSpaceAmbientOcclusion

2008-12-18 Thread Adrian Egli OpenSceneGraph (3D)
2008/12/18 Adrian Egli OpenSceneGraph (3D) 3dh...@gmail.com http://www.webaddon3d.assoftware.ch/AE/SSAO_DEMO.rar 2008/12/18 Adrian Egli OpenSceneGraph (3D) 3dh...@gmail.com NVidia GPUs support the effect nicely, but on ATI GPUs i have some artefacts, i don't understand where they come

Re: [osg-users] Particle system setInitialRotationalSpeedRange()

2008-12-18 Thread Robert Osfield
Hi Erik et. al, I have now fixed osgParticle to behave as it did before w.r.t particle rotation. The fix is now checked in to svn/trunk. I reviewed the changes from Tom, but these would have broken other functionality so I re-factored ParticleSystem::single_pass_render() and Particle::render()

Re: [osg-users] osgManipulator Dragger Handler get transformation decal

2008-12-18 Thread Alberto Luaces
El Jueves 18 Diciembre 2008ES 16:59:54 Vincent Bourdier escribió: Because people help other people, but when I post on it because I begin becoming mad, I can be sure that : there is no answer because I did something too strange to be understood, or I will find the good solution when waiting

Re: [osg-users] CompositeViewer addView threading issue on Windows?

2008-12-18 Thread Robert Osfield
Hi J-S, On Thu, Dec 18, 2008 at 2:41 PM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: Sorry to bother you, but have you had a chance to test my modified osgcompositeviewer example on your new machine? No, not up to you bothered me again :-) I've just run it on my new machine and

Re: [osg-users] Build error on MAc OSX 10.4 and OSG 2.7.4

2008-12-18 Thread Paul Fotheringham
Hi Robert, Thanks for looking into this. --- On Thu, 18/12/08, Robert Osfield robert.osfi...@gmail.com wrote: snip The core OSG library does link against the MATH_LIBRARY, but the other non of the other core libraries do. Apparently not on MacOSX using cmake :) Take a look at

[osg-users] High resolution screencast

2008-12-18 Thread Simon Loic
Hi, I apology in advance if this thread have been heavily answered before (if so just tell where I can find the solution). Still I would like to know the different alternative (the good ones) to record a video of my scene. So far I was using an external tool for screenCast (called istanbul). But

Re: [osg-users] CompositeViewer addView threading issue on Windows?

2008-12-18 Thread Jean-Sébastien Guay
Hi Robert, I've just run it on my new machine and after a the fourth 'a' the application hangs. So I'm finally able to reproduce the bug. I've spent a bit of time in gdb but haven't got any clues yet as to the cause. I don't think I've ever been happier to have someone tell me that a

[osg-users] Depth Sorting

2008-12-18 Thread Argentieri, John-P63223
Folks, I want a group of objects to have GL_DEPTH_TEST disabled, BUT I want them drawn in order from farthest to nearest. I tried putting them in a SORT_BACK_TO_FRONT RenderBin, but it's not working as planned. Do I need a custom osg::Depth? I want these objects to be drawn on top of EVERYTHING

Re: [osg-users] Depth Sorting

2008-12-18 Thread Argentieri, John-P63223
Sorry for the double post. It seems that the osgText::Text is the only object that refuses to be occluded. From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Argentieri, John-P63223 Sent: Thursday,

Re: [osg-users] High resolution screencast

2008-12-18 Thread Ümit Uzun
Hi Simon, I think your system is UBUNTU. Because I tried İstanbul deb package before :) I don't think batch video creation would be easy and effectively. Because created path by RecordCameraPathHandler is only the movement of objects on the screen. So after you run program by using path record,

[osg-users] another VPB question...

2008-12-18 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
All, Occasionally I get the following warning when I'm building a database using VPB: Warning 1: PackBitsDecode:Discarding 52 bytes to avoid buffer overrun Does anyone know what this pertains to or why it is happening? Thanks, -Shayne smime.p7s Description: S/MIME

Re: [osg-users] High resolution screencast

2008-12-18 Thread Sukender
Hi Simon, I got a solution for you, which is not an out-of-the-box one and requires a little coding, but I already did a similar thing to capture the output of an OpenGL/SDL app and it worked properly: You may tweak the main loop and control yourself the simulation time of the scene graph.

Re: [osg-users] vpb - strange tile corner artifacts

2008-12-18 Thread christophe loustaunau
sorry copy/paste error, here is the adress for the two geotiff : http://cloustaunau.free.fr/data/temporaryfile_w111.98_n41.123.tif http://cloustaunau.free.fr/data/temporaryfile_w111.975_n41.123.tifhttp://cloustaunau.free.fr/data/temporaryfile_w111.98_n41.123.tif regards. -- Christophe

[osg-users] osgDB::DynamicLibrary dlopen flags?

2008-12-18 Thread Hartmut Seichter
Hi Robert, not sure if you followed my discussion with Jose-Luis regarding osgLua and the problem of stripped RTTI - actually I figured I was barking up the wrong tree. osgIntrospection wrappers will not work on dlopen based systems with gcc 3.x as the osgDB::DynamicLibrary has hardwired

[osg-users] Memory management in OSG

2008-12-18 Thread Jean-Sébastien Guay
Hello all, I am currently chasing memory leaks in our application, which is like a modeling tool where the user will open/work on/save/close data files multiple times during the same application run. What we are seeing is that when a file is closed, not all memory related to scene graph

Re: [osg-users] Memory management in OSG

2008-12-18 Thread Cedric Pinson
Hi Jean Sebastion, If your application run on linux plateform you can try valgrind, it will give you a lot of informations about leaks and more. Cheers, Cedric Jean-Sébastien Guay wrote: Hello all, I am currently chasing memory leaks in our application, which is like a modeling tool where

Re: [osg-users] osgNV 0.6.2 released, with a preliminary physics support!

2008-12-18 Thread Wang Rui
Hi Gerrick, Ah...I'm sorry that I just have done nothing to the plugin project and leave it alone as what it's like before the 0.6.0 version. The errors have been resolved in the latest SVN version. And I will add new features (texture and buffer uniforms) ASAP. Thank you for suggestions. Wang

Re: [osg-users] vpb - strange tile corner artifacts

2008-12-18 Thread J.P. Delport
Hi, I've narrowed down the versions that worked a bit more. With osg r9387 and vpb r930 I'm not getting the artifacts, so at least the problem is isolated to vpb, as older vpb with osg head seems to work OK. I will try to find the revision where it starts breaking. Christophe, can you try

Re: [osg-users] vpb - strange tile corner artifacts

2008-12-18 Thread J.P. Delport
Hi, sorry, should have had that coffee first... I've tested vpb r948 and it still works OK. jp J.P. Delport wrote: Hi, I've narrowed down the versions that worked a bit more. With osg r9387 and vpb r930 I'm not getting the artifacts, so at least the problem is isolated to vpb, as older

Re: [osg-users] vpb - strange tile corner artifacts

2008-12-18 Thread christophe loustaunau
HI, Strange, with rev948 I still have artifacts but not with rev930. All is done with rev 9368 of osg. On Fri, Dec 19, 2008 at 7:38 AM, J.P. Delport jpdelp...@csir.co.za wrote: Hi, sorry, should have had that coffee first... I've tested vpb r948 and it still works OK. jp J.P.

Re: [osg-users] vpb - strange tile corner artifacts

2008-12-18 Thread J.P. Delport
Hi, yes, you are right, I still have not had the coffee, I've been chasing this bug till late last night. I thought that I tried 948 after 930, but the database did not rebuild. Note to self, always clean build directory first. So I can confirm: 930 is OK, 948 not OK. Your data makes the

Re: [osg-users] vpb - strange tile corner artifacts

2008-12-18 Thread J.P. Delport
OK, 931 still OK, 932 starts giving the artifacts. Time to consult the diff... jp J.P. Delport wrote: Hi, yes, you are right, I still have not had the coffee, I've been chasing this bug till late last night. I thought that I tried 948 after 930, but the database did not rebuild. Note to

[osg-users] depth partition

2008-12-18 Thread ZHMW
Hi everyone! In my application, there is many terrain object, each terrain object is a tree organized by paged lod, just like the structure generated by virtual planet builder. The problem is I cannot integrate many terrain object in one scene. It seems to be the depth problem, And I have