Hello Ivan,
In the pro file do i have to include OpenGL module
or just the library linker for Openscenegraph will suffice
Regards
Sajjad
-- Forwarded message --
From: Iván osgfo...@tevs.eu
Date: Wed, Mar 4, 2009 at 11:27 PM
Subject: Re: [osg-users] creating widget for Qt
To:
I did not used express, a similar problem happend to me when I had an
osgviewer of one version using a dll from another. Check if you have
other osg dll in your path and check if
your dll and your exe are all debug or all release. You can also use
depends to check the dll loaded at runtime. If
On Sun, Mar 15, 2009 at 4:26 PM, Rajesh.R osgfo...@tevs.eu wrote:
I have downloaded, the latest version. Before getting into the new
version. One final question, Does this latest version of osg, has
built-in arc-ball rotation support?
I don't know what arc-ball rotation support would
Hi kangsite(?),
As discussed on the PAL forum (
http://sourceforge.net/forum/forum.php?thread_id=3090857forum_id=400130 ), you
should try the CMake build system I created for PAL. Here is a copy-paste of
one of my messages:
The current status of this system is complete - approval pending.
To
Hi
I generated blue marble layer with --geocentric option to get spherical view of
the
virtual planet earth. I don't know how and from where to extract latitude,
longitude and height values on mouse move?
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Hi Nalika? Please sign with your name so that others can know who to
address.
On Mon, Mar 16, 2009 at 9:46 AM, nalika osgfo...@tevs.eu wrote:
I generated blue marble layer with --geocentric option to get spherical
view of the
virtual planet earth. I don't know how and from where to extract
On Wed, Mar 11, 2009 at 7:53 PM, Glenn Waldron gwald...@gmail.com wrote:
Try this:
osg::Matrix cell2map = env-getInputSRS()-getInverseReferenceFrame();
osg::Vec3d feature_center = point * cell2map;
feature_center.normalize();
osg::Vec3d cell_center = osg::Vec3d(0,0,1) *
-- Hi All
I need to know how to bind the user interface for ex i am using
Qt toolkit for the GUI and when i click the record option i internally i
need to enable the 'z' option for recording the animation...
Please let me know how to bind it or enable the osg recording option with
the
Hi Sunitha,
See the osgvewier.cpp example, it has:
// add the record camera path handler
viewer.addEventHandler(new osgViewer::RecordCameraPathHandler);
Robert.
2009/3/16 sunitha sunagad sunithassuna...@gmail.com
-- Hi All
I need to know how to bind the user
2009/3/10 Laurent Di Cesare laurent.dices...@masagroup.net:
Hello,
I wonder if there's still support for osgCal2.
Not much support since I don't use osgCal for some time. I don't read
osg-users currently (only sometimes search for osgCal questions). If
you have some questions it's better to CC
Hi osg users
I use an intersectionVisitor to place tank model on my terrain
i made something like that:
[...]
if(lsi-containIntersection())
{
//get height and normal under the tank
osg::Vec3f pos =
lsi-getFirstIntersection()-getWorldIntersectionPoint();
osg::Vec3f normal =
Hi Ufuk,
actually we plan to release a first version of osgCompute (which
includes osgCuda) within this week.
We will announce the website and the svn information here in this
fabulous forum/mailing lists.
In general there are a couple of ways to connect osg and cuda.
You might think of using a
Vladimir Shabanov a écrit :
2009/3/10 Laurent Di Cesare laurent.dices...@masagroup.net:
Hello,
I wonder if there's still support for osgCal2.
Not much support since I don't use osgCal for some time. I don't read
osg-users currently (only sometimes search for osgCal questions). If
you
Hi,
sorry - with my previous answer I am referring to Ufuk's
question about osgCuda. For those who are just reading
the mailing list (and not the forum) might be confused by
my post without citing the original post.
Ufuk wrote:
Hi,i read the topic about osgCuda. I am happy to hear
that
Hi all !
I downloaded osg 2.9.1 . I m using pImageStream =
dynamic_castosg::ImageStream*(hudImage);
to open a movie.
What have I to do to use ffmpeg to read my movies ?
tks
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Hi Carlos,
Have a look at the osgmovie example for guidance, it'll boil down to reading
a image, and assing to the a textured quad. Right now you'll need to
preload the ffmpeg plugin as osgDB won't yet automatically alias the movie
extensions to ffmpeg. On the movie command line you use the
why is none correct this error?
thx.
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why is none correct this error?
thx.
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xh wrote:
Address:http://www.openscenegraph.org/downloads/stable_releases/OpenSceneGraph-2.8/binaries/Windows/VisualStudio9/;
The file indeed seems to be corrupt:
16:01|p...@tabu:~ gzip -t
openscenegraph-all-2.8.0-win32-x86-vc90sp1-Debug.tar.gz
gzip:
yes, I also downloaded a fresh copy and checked it.
But you can tell use 7zip on windows to first decompress it and then you
can unpack the uncompressed .tar if you ignore the error message on
decompression.
regards Ralph
Paul Melis schrieb:
xh wrote:
Hi All,
With the advent of forum.openscenegraph.org developed ably by Art Tevs we
have a great new avenue for users to choice whether they prefer forum or
mailing list for support... which is great but... for mailing list users the
posts from forum members have become rather impersonal, with all
Hi Guys,
I have just added a RecordCameraPathHandler to my viewer and it works fine,
which means the animation is recorded by pressing z and replayed by pressing Z.
But the problem is the saved_animation.path file is never written, although it
says so. I search the complete disk for *.path
Hi Felix,
Have you looked at the class definition for RecordCameraPathHandler? If not
go have a look at it. The constructor takes an optional filename that
defaults to saved_animation.path, you can set this to what ever you want,
including full path if you wish. Normally in default settings
Robert Osfield wrote:
With the advent of forum.openscenegraph.org
http://forum.openscenegraph.org developed ably by Art Tevs we have a
great new avenue for users to choice whether they prefer forum or
mailing list for support... which is great but... for mailing list
users the posts from
Hi Robert
I have done it. I put it to
new osgViewer::RecordCameraPathHandler(C:\\ETC.path);
but it was never there.
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On Mon, Mar 16, 2009 at 3:28 PM, Felix Ilbring osgfo...@tevs.eu wrote:
Hi Robert
I have done it. I put it to
new osgViewer::RecordCameraPathHandler(C:\\ETC.path);
but it was never there.
The class has always worked for me, so can't suggest any gotcha's, you'll
have to open up a debug and
Maybe you don't have write permission?
Guy.
מאת: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] בשם Robert Osfield
נשלח: Monday, March 16, 2009 5:39 PM
אל: osg-users@lists.openscenegraph.org
נושא: Re:
Felix Ilbring wrote:
Hi Robert
I have done it. I put it to
new osgViewer::RecordCameraPathHandler(C:\\ETC.path);
but it was never there.
Note that you need to add the handler to the correct osgViewer::View and
also have to use the 'z' key to start recording...
Paul
You mean forum posts like this???
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I bet Art can come up with a forum adjustment to automatically add the
username, real name and possibly the forum e-mail.
kind regards,
Roland Smeenk
---
Forum member: rosme (Roland Smeenk)
--
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Hi Robert, Paul.
Ok, let me first answer Roberts questions and then coming to Paul's.
@Robert:
Yes, I was also afraid if forum becames more wide used, so that the community
might became more anonymized then by using mailing list. I noticed same
behaviour on any forum. Users are just very lazy
Hi Roland,
yes I can do some adjustments, however the current setup is the most one can
take out of the current situtation, I think.
Users are forced to write a real name. Email is sent as: From: Real Name
osgfo...@tevs.eu or if user do change its profile, then it can also be From:
Real Name
Would it be an idea if mail2forum generates an HTML e-mail similar to a forum
response?
--
Roland
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2009/3/16 Roland Smeenk osgfo...@tevs.eu
You mean forum posts like this???
We'll at least you have a name that others can get an idea of who you
are... Most forum users don't to seem to have any human readable user name
at all, and don't both to sign their names.
Email/forum messages really
rosme wrote:
Would it be an idea if mail2forum generates an HTML e-mail similar to a forum
response?
--
Roland
It wouldn't be a big problem, however I am not sure if people, who are like to
use mailing list only, would be happy about that. I think that even some part
of the community
Art Tevs wrote on Monday, March 16, 2009 11:24 AM:
Hi Roland,
yes I can do some adjustments, however the current setup is the most
one can
take out of the current situtation, I think.
Users are forced to write a real name. Email is sent as: From: Real
Name
osgfo...@tevs.eu or if user do
thanks Paul
the thing ist, that the recording works. it starts with 'z' and stops with 'Z'
afterwards it plays the scene again and again.
console promts:
Recording camera Path.
Writing camera file: ETC.path
AnimationPath Completet in XXX
so i guess it is the right viewer, but the file is
Hi Felix,
Could you try osgviewer to see if it can record files OK.
Robert.
On Mon, Mar 16, 2009 at 4:45 PM, Felix Ilbring osgfo...@tevs.eu wrote:
thanks Paul
the thing ist, that the recording works. it starts with 'z' and stops with
'Z' afterwards it plays the scene again and again.
Thrall, Bryan wrote:
It looks like the forum supports signatures; could you just assign a
default signature based on the user's given Real Name and email? You
can't force them to give their actual Real Name, but I imagine most
people wouldn't lie on that, even if they don't use their Real
Felix Ilbring wrote:
thanks Paul
the thing ist, that the recording works. it starts with 'z' and stops with
'Z' afterwards it plays the scene again and again.
console promts:
Recording camera Path.
Writing camera file: ETC.path
AnimationPath Completet in XXX
so i guess it is the right
Hello,
I'm trying to merge two sub-graphs to the same image. It doesn't work so well,
so I'll try to explain what in general I'm trying to achieve, then my not
working so well solutions, and then the questions :-)
So, in general I want to replace an object (A) in the scene with another
I won't use a forum mainly because of the spam generated when I have
used forums in the past... I know there are probably things in place now
to prevent or reduce email harvesting from forums, but all the same, I
won't use forums anymore... not so long as there an alternative. As for
cryptic
I won't use a forum mainly because of the spam generated when I have
used forums in the past... I know there are probably things in place now
to prevent or reduce email harvesting from forums, but all the same, I
won't use forums anymore... not so long as there an alternative. As for
cryptic
Hello,
I'm using VPB to generate a terrain database with 2ft resolution
elevation data and 1 ft resolution imagery. What I'm trying to do is
make the imagery in the highest resolution tiles have the exact same
resolution as the source imagery and also still be a power of 2 for the
image
Antonin Linares wrote:
Hi osg users
I use an intersectionVisitor to place tank model on my terrain
i made something like that:
[...]osg::Quat rot(rotation, normal);
pat-setAtitude(corect*rot); //the tank was well oriented but
no more aligned with my terrain
}
}
I
I noticed a possible issue as well. I used osgconv to convert a FLT
terrain to obj. osgviewer reads it in and renders it fine, but some
modeling tools I use won't read it and report an error reading the file.
Unfortunately, that is all that is reported: an error. Nothing more
specific than an
Hi Ed,
On Mon, Mar 16, 2009 at 5:49 PM, Ed o...@celticblues.com wrote:
I won't use a forum mainly because of the spam generated when I have used
forums in the past... I know there are probably things in place now to
prevent or reduce email harvesting from forums, but all the same, I won't
Hi Martins,
You could try to use the -e option. It takes lat/longs as input. I don't
know if it'll pad though, as I suspect it won't unless the at least some of
the input data covers the region. If you want to force the resolution to
be the same then just use the image and height res option.
I'm not sure I entirely understand what you're trying to accomplish, but
perhaps you want to look into using a stencil buffer and/or pixel shader
to control what gets rendered?
Guy wrote:
Hello,
I'm trying to merge two sub-graphs to the same image. It doesn't work
so well, so I'll try
Hi Peter, Benoit et,
On Mon, Mar 16, 2009 at 8:15 PM, Peter Amstutz
peter.amst...@tseboston.comwrote:
The way I handled this in my application was to create multiple instances
of osgViewer::Viewer with a separate camera for each view but all bound to
the same output window. On each render
Hi all,
I'm not at my msvc90 machine right now so can't test until tomorrow.
gunzip on linux reports failures to.
I've been using 7-zip for all the packages for msvc90 so I have tested
some other packages in that folder. Among others
openscenegraph-all-...Release.tar.gz which seems to work with
no I did not create the file manualy, but I will test the tool from the link
tomorrow.
Thanks a lot for your support.
Felix
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Hi Robert,
I also meet the same problem, I have 128 snapshots of particles, and I want
to use those 128 shapshots to make an real time animation.
First thing I tried, was using a update callback function and bind it on my
geode, everytime I just updated all positions of particles. But obviously
I don't use .pro files, but I have to include the OpenGL module because I
extend from QGLWidget.
Regards,
Iván.
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Hi all,
And what about manually banning (temporarily) from the forum those who don't
respect basic rules? That could be simple:
1. Warn the user if the real name isn't explicit enough
2. Ban until real name is changed (The user could still use the mailing list)
I'm pretty sure people would not
I'm trying to build the latest svn version of OSG 2.8.0 on OS/X, and I'm having
a problem when building osgdb_freetype, specifically the header file ft2build.h
cannot be located:
Scanning dependencies of target osgdb_freetype
[ 98%] Building CXX object
Thanks,Mattias Helsing!
Mattias Helsing wrote:
Hi all,
I'm not at my msvc90 machine right now so can't test until tomorrow.
gunzip on linux reports failures to.
I've been using 7-zip for all the packages for msvc90 so I have tested
some other packages in that folder. Among others
-- Hi, Robert
Always
Keep
Smiling!
Defeat the defeat before defeat defeats you
Regards
Sunitha.S.Sunagad
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-- Hi Robert Osfield
My problem is by enabling the z key the recording starts
and get saved in animation path file thats fine...
But i need to enable this recording with the Qt tool kit have GUI built in
Qt when i click the record symbol in the Qt GUI it should internally do the
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