Re: [osg-users] Help: Using OSG To Build Tiled Display Wall

2009-05-15 Thread Philip Taylor
Martin, The most I have seen is four screens on one (Windows) PC powered by two SLI graphic cards, where each card has two video outputs. To go beyond this is possible with a linux os using remote displays (DISPLAY 0:0 etc) but you don't get something for nothing. The network traffic is high and

[osg-users] Rewinding vmovie.

2009-05-15 Thread Carlos Sanches
Hello guys ! Im playing a movie with no problem .The movie I want to play only once time and stop in the last frame . this is going very well ! but I want to return to begin of the movie . I m using rewind function to do this. When I use rewind some time after that the movie is stoped in the

Re: [osg-users] VRML plugin

2009-05-15 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jean-Sébastien Guay wrote: That, and the fact that OSG now supports a newer version of the COLLADA plugin which also has a dependency on boost, so there's precedent... I'm not sure the argument is valid anymore, and I'm pretty sure that if

Re: [osg-users] VRML plugin

2009-05-15 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Philip Lamb wrote: Hi all, ... Of course, the bigger issue with the VRML plugin is that it doesn't support any sort of animation. OpenVRML 0.14.3 supports animation including animated textures. Does anyone here have a good knowledge of the VRML,

Re: [osg-users] Animation in COLLADA files supported?

2009-05-15 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jason Daly wrote: I think Delta3D does this with Cal3D and ReplicantBody, but I'm not sure exactly what their art path is. Cal3D and Replicant use Cal3D exporters for 3DS Max, Blender or Maya (not sure about that one). The animations are exported

Re: [osg-users] VRML plugin

2009-05-15 Thread Todd J. Furlong
We worked on an animation-capable version of the VRML plugin back when Coin was the library used for that plugin. I don't know if it would work with OpenVRML, but I can share it if there is any interest in re-vamping that plugin. -Todd On 5/15/2009 2:32 PM, Jan Ciger wrote: -BEGIN PGP

Re: [osg-users] camera switching on a given view...

2009-05-15 Thread Robert Osfield
Hi Shayne, You won't be able to just swap cameras as the threading and associated renderer objects will all be assign to certain windows. To swap them you'll need to stop threading. Rather than swap camera's I would have though the swap the manipulators or just reset the reviews so your just

Re: [osg-users] VRML plugin

2009-05-15 Thread Todd J. Furlong
Actually, what I mentioned is referred to here (Andrew Fischer's plugin): http://www.openscenegraph.org/projects/osg/wiki/Community/Plugins -Todd On 5/15/2009 2:39 PM, Todd J. Furlong wrote: We worked on an animation-capable version of the VRML plugin back when Coin was the library used for

Re: [osg-users] huds on multiple cameras

2009-05-15 Thread Robert Osfield
Hi Guy, Please study the osghud example, it shows you exactly what is required to set up the Camera to do hud. Expecting us to second guess what you code might being doing wrong is rather expecting us to be clairvoyant. Robert. On Fri, May 15, 2009 at 6:16 PM, Guy Volckaert

Re: [osg-users] VRML plugin

2009-05-15 Thread Robert Osfield
On Fri, May 15, 2009 at 7:24 PM, Jan Ciger jan.ci...@gmail.com wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jean-Sébastien Guay wrote: That, and the fact that OSG now supports a newer version of the COLLADA plugin which also has a dependency on boost, so there's precedent... I'm

Re: [osg-users] Animation in COLLADA files supported?

2009-05-15 Thread Cedric Pinson
I dont use collada everyday, but I could help with osgAnimation. Today to give an example i use the osg blender exporter, it export animation with osgAnimation and i am able to replay character animation in my program. The blender exporter to do that is located here

Re: [osg-users] camera switching on a given view...

2009-05-15 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Robert, Thanks for the input. The state between cameras is markedly different so I need something like a context switch to accomplish what I need. How do you add and remove cameras? That sounds like something that might fit my purposes. Also is stopping the threading controlled at the viewer

[osg-users] osganimationtimeline question

2009-05-15 Thread Cory Riddell
When I try to run osganimationtimeline on my machine, I get an error that says: This example works only with osgAnimation/nathan.osg Does anybody have a copy of this file? I think it should probably be distributed with the example, or the example should be removed from the distribution. I'm

Re: [osg-users] VRML plugin

2009-05-15 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Robert Osfield wrote: Yes, green light to porting across to the latest version of OpenVRML at all it's dependencies... OK, great! Hopefully it'll have the use the same version of boost OpenVRML uses only little from Boost - mostly the smart

Re: [osg-users] osganimationtimeline question

2009-05-15 Thread Jean-Sébastien Guay
Hello Cory, When I try to run osganimationtimeline on my machine, I get an error that says: This example works only with osgAnimation/nathan.osg Does anybody have a copy of this file? I think it should probably be distributed with the example, or the example should be removed from the

[osg-users] moving the camera to predefined locations smoothly

2009-05-15 Thread Cory Riddell
I'd like to add be able to move the camera to a predefined location at the click of a toolbar button (e.g. top, bottom, front, side, etc...). I don't want to change the up direction or the center (at) location, so I think all I need to do is change my eye location. I'm thinking about adding a

Re: [osg-users] Question about osgViewer::View::EventHandlers

2009-05-15 Thread Mojtaba Fathi
Hi Robert Thanks for your comment, it would be very helpful. Regards Moji the Great --- On Fri, 5/15/09, Robert Osfield robert.osfi...@gmail.com wrote: From: Robert Osfield robert.osfi...@gmail.com Subject: Re: [osg-users] Question about osgViewer::View::EventHandlers To: OpenSceneGraph Users

Re: [osg-users] OpenSceneGraph-2.8.1 release candidate four tagged

2009-05-15 Thread Jean-Sébastien Guay
Hi Robert, Good to see you're feeling better. After a long delay - health, submissions backlog and other work all got in the way of a quick turn around on this rc4, I've finally got tagging OpenScenGraph-2.8.1-rc4. You can download it from:

Re: [osg-users] moving the camera to predefined locations smoothly

2009-05-15 Thread Jean-Sébastien Guay
Hi Cory, I'm thinking about adding a handler for GUIEventAdapter::FRAME to my event handler callback and move the eye a fraction of the way towards the destination. Successive FRAME events would eventually get the camera in the right place and it should be a smooth move. Is this a reasonable

Re: [osg-users] osganimationtimeline question

2009-05-15 Thread Cory Riddell
Jean-Sébastien, Thanks. I had the data from the 2.6 release... :( Cory Jean-Sébastien Guay wrote: Hello Cory, When I try to run osganimationtimeline on my machine, I get an error that says: This example works only with osgAnimation/nathan.osg Does anybody have a copy of this file? I

Re: [osg-users] OSGViewer Camera Coordinate System, elevation

2009-05-15 Thread Chris 'Xenon' Hanson
J.P. Delport wrote: Hi, did you build your DB with --geocentric? I didn't. I hadn't explored that option. Is that necessary, and can you comment on exactly what that does? I figured that would put my data in geocentric coordinates, which is not what I want. I want the data in lat/lon (as it

Re: [osg-users] Ideas for glow effects on 3D objects

2009-05-15 Thread Chris 'Xenon' Hanson
dimi christop wrote: Or you could just use a billboard glow texture, disable depth sorting and testing and render the glowing billboard last on top of everything else. This is the way we used to do it when we had no shaders and post processing Yep. Works great with blend mode set to

Re: [osg-users] OSGViewer Camera Coordinate System, elevation

2009-05-15 Thread Chris 'Xenon' Hanson
Jason Beverage wrote: Hi Chris, I'd say JP is right, an elevation of 0.0253 sounds like you have a geographic map (x = lon, y = lat, z = meters scaled to degrees). I never imagined Z would be meters-as-degrees. Thanks. Rebuilding with --geocentric should get you geocentric coords. I'll

[osg-users] Shadows SPHERE_MAP??

2009-05-15 Thread Paul Griffiths
Hi, Im trying to get shadows and SPHERE_MAP effect working together without success. Infact if i even just apply a texture to a osg node i just get pure black. What do I have to do to get textures working with osg nodes with shadows and will this work with SPHERE_MAP effect? heres the code

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