Hi,
Is there a way to create particles from particles position?
let me explain... I would like to create an explosion with debris. The way I
would create it is one particle system shooting particles that represent debris
and another particle system creating smoke as the debris is flying (at
On 03/14/2013 12:14 PM, Aitor Ardanza wrote:
Hi,
I don't understand the Jeremy answer... when you say call update() function,
you are refering to osgWidget::Box update?
I need to reposition some GUI box when the window is resized. If I call..
void HyperPatientVRGUI::resize(int w, int h)
{
On 03/15/2013 12:42 AM, Alexandre Valdetaro wrote:
I am having this same problem here. Did anyone find a solution for it? Does
anyone not have this problem?
I'll take a look later today and see if I can't figure out what is going on.
Thanks,
Alex
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