Hi,
I am trying to get line thickness using osg::LineWidth on a
TexturedQuadGeometry but I cannot get it working.
Does it not work on TexturedGeometry ?
Basically i want to get a border on my textured quad using this.
here is sample in which its reproduced
Image size is 300x200
Code:
Hi Abhishek,
A textured quad doesn't have any lines so won't be affected by
glLineWidth/osg::LineWidth, only line primitives are affected by this bit
of OpenGL state.
If you want a line outline around your quad you'll need to create an
geometry with a line around it. Have a look at the
Hi,
Ohkay !
I will look at that example.
Thank you!
Cheers,
Abhishek
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http://forum.openscenegraph.org/viewtopic.php?p=53626#53626
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Hi forum,
There is an Export file inside the osgCuda/include/
Could anyone explain its purpose ?
I am trying to extend osgcompute for opencl and would it be fine to clone the
file contents for opencl as well like osgOpenCL/include/osgOpenCLExport or i
have to make some changes ?
Looking
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