Re: [osg-users] OpenSceneGraph and Mac OS X

2013-11-13 Thread Stephan Maximilian Huber
Hi Ron, there might be a bug in osg, but I don’t think so, as loading files and displaying them is a core feature, and more people would have stumbled over it. It works perfectly on my end BTW. I am using currently OS X 10.9 and xcode 5 to build OpenSceneGraph. But I have used everything

[osg-users] flickering with live video feed

2013-11-13 Thread Michael Schanne
Hi, I am having a problem with flickering in my application. I have a scene that includes a live video texture that I project into the scene using a TexGen node. The texture uses an ImageStream object on which I call setData with the pointer to the raw image data. This image is provided by

Re: [osg-users] loading animated GIFs or TIFF files with OSG plug-ins?

2013-11-13 Thread Jason MacDonald
GIF files are supported through the ImageStream class. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=57202#57202 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] flickering with live video feed

2013-11-13 Thread Robert Osfield
Hi Michael, You don't say what you mean by flicker or what it relates too. Is just the video texturing flickering? What does the flicker look like? Robert. On 13 November 2013 18:34, Michael Schanne michael.scha...@gmail.comwrote: Hi, I am having a problem with flickering in my

Re: [osg-users] OpenSceneGraph and Mac OS X

2013-11-13 Thread Ronald Aldrich
In the end of it, I found that my application was looking for OSG headers in two different places - both in the OSG framework (Where I wanted it to), and in an older Library folder, which had been deleted. It seems that even though the library folder was gone, XCode was keeping some bit of

Re: [osg-users] flickering with live video feed

2013-11-13 Thread Michael Schanne
robertosfield wrote: Hi Michael, You don't say what you mean by flicker or what it relates too.  Is just the video texturing flickering?  What does the flicker look like?  Robert. Hi Robert, What it looks like is different geometry in the scene will turn black for a split

[osg-users] osgShadow needs osg::LightSource?

2013-11-13 Thread Paul Pocock
Hi all, Am just getting into osgShadow and was wondering do I have to add an osg::LightSource to my scene to generate shadows? Is it not possible to just give a Vec3 light position to ShadowMap or ShadowedScene? Regards Paul ___ osg-users mailing