Hi,
I get a similar problem with GDAL 2.0 and the OpenSceneGraph 3.2.1
Code:
home/avasile/src/OpenSceneGraph-3.2.1/src/osgPlugins/ogr/ReaderWriterOGR.cpp:
In member function ‘virtual osgDB::ReaderWriter::ReadResult
ReaderWriterOGR::readFile(const std::string, const
On Thu, Jun 25, 2015 at 12:29 AM, sam brko...@gmail.com wrote:
I thought that would be taken care of when I do:
auto pos = osg::Vec3(relPos[0], relPos[2], relPos[1]);
That should swap the Z accordingly? Or am I missing the boat on this one.
Your matrices you using to assemble the bones need
Hi All,
is there a way to change width and height (non proportional) of a
osgWidget::Window?
I tried with resize (w, h) but it does not work, even if I call
window-update() after resize.
I found the implementation of callbackWindowScale where addScale is used. But
in that case just one value
Hi All,
I would like to know if this is an expected behaviour.
I have node A with nodes B and C as children. B is in addition child of C.
I make a copy of A with DEEP_COPY_ALL option but C-copy is not parent of B-copy.
Regards,
Gianni
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Hi Christian,
I can't spot a problem with a quick read through, copy and paste code in
isolation isn't sufficient to spot what might be wrong.
As a general note the OSG ref counting is extremely robust, hammered by
many thousands of developers in over a decade of it's existence, it's
unlikely
Hi everyone,
I have a big memory leak in my application.
Generally I have n Spheres I put in my scene. When I add a Sphere a Drawable is
added to the scene, when I remove it, it disapears. So the ref_ptr system is
working good here.
Now I want to connect all the Spheres with
Hi,
I´m using cmake 3.1.0 to create my Visual Studio 2013 files, then I compile it.
Can you explain in little more detail what I need to change or where to add
${OPENSCENEGRAPH_LIBRARIES}. I don´t find an option to check when I clicked
generate in cmake. Or do I need to add this parameter in a
Hi,
I have this patch so that it compiles but I don't have a ogr source file to
test it against. But this allows OpenSceneGraph 3.2.1 to compile.
...
Thank you!
Cheers,
Tony
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http://forum.openscenegraph.org/viewtopic.php?p=64190#64190
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