On 23 February 2016 at 09:13, Renato Semadeni wrote:
> Hi Robert
>
> Thanks a lot for the quick answer. And yes, I forgot that I could change
> the osg code and recompile it from scratch.
>
> The behavior was just bizarre, since there was no symmetrie between the
>
Hi Renato,
The light point functionality was indeed written a long time ago, over a
decade me thinks, so I'm rather rusty on the topic.
Having a near light point appear/disappear at different times to a distant
one would be a function of the sector you define for it, so if this is not
happening
Hi Robert
Thanks a lot for the quick answer. And yes, I forgot that I could change the
osg code and recompile it from scratch.
The behavior was just bizarre, since there was no symmetrie between the
behavior on the left side of the two lights compared to the right side. Since
it would be
Hi Robert
Thanks a lot for point me to the source code responsible of handling the
lights. I will take a look at it later on.
Just another question: Would it be possible to control multiple lights with the
same directional sector?
Kind regards,
Renato
--
Read this topic
Hi all,
I am running into issues using direct OpenGL calls inside a camera's pre-draw
(or post-draw) callback while having the camera render into a framebuffer
object. The texture is bound to a geode which is displayed in the default
framebuffer on screen. The OpenGL calls should render an
Hi Tony,
It happens for the mailing list too (I guess the reply-mail for the
forum post is related to the duplication to the mailing list).
It seems that you get one every time you post something of the forum. I posted
two things tonight and got two of these.
Tony
Hi Alexandre,
There is an export option for the OpenFlight plugin "stripTextureFilePath".
This should would do what you want.
Tony V
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=66396#66396
It seems that you get one every time you post something of the forum. I posted
two things tonight and got two of these.
Tony V
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=66397#66397
Tony,
Thanks for your answer. Correct me if I'm wrong, but isn't this option used
when you want to output .flt files? I'm trying to output .osg files.
Thanks!
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Alexandre Vaillancourt
2016-02-23 7:44 GMT-05:00 Tony Vasile :
> Hi Alexandre,
> There is an export option for
Hi Alexandre,
Your right, but you could use osgconv to strip the paths in a temporary flt
file and then convert the temporary flt file to osg.
Tony V
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=66401#66401
On 23 February 2016 at 12:08, Renato Semadeni wrote:
> Hi Robert
>
> Thanks a lot for point me to the source code responsible of handling the
> lights. I will take a look at it later on.
>
> Just another question: Would it be possible to control multiple lights
> with the
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