Re: [osg-users] Lightpoint behavior with DirectionalSector

2016-02-23 Thread Robert Osfield
On 23 February 2016 at 09:13, Renato Semadeni wrote: > Hi Robert > > Thanks a lot for the quick answer. And yes, I forgot that I could change > the osg code and recompile it from scratch. > > The behavior was just bizarre, since there was no symmetrie between the >

Re: [osg-users] Lightpoint behavior with DirectionalSector

2016-02-23 Thread Robert Osfield
Hi Renato, The light point functionality was indeed written a long time ago, over a decade me thinks, so I'm rather rusty on the topic. Having a near light point appear/disappear at different times to a distant one would be a function of the sector you define for it, so if this is not happening

Re: [osg-users] Lightpoint behavior with DirectionalSector

2016-02-23 Thread Renato Semadeni
Hi Robert Thanks a lot for the quick answer. And yes, I forgot that I could change the osg code and recompile it from scratch. The behavior was just bizarre, since there was no symmetrie between the behavior on the left side of the two lights compared to the right side. Since it would be

Re: [osg-users] Lightpoint behavior with DirectionalSector

2016-02-23 Thread Renato Semadeni
Hi Robert Thanks a lot for point me to the source code responsible of handling the lights. I will take a look at it later on. Just another question: Would it be possible to control multiple lights with the same directional sector? Kind regards, Renato -- Read this topic

[osg-users] Direct OpenGL Callback RTT Not Rendering Correctly

2016-02-23 Thread Kevin Pitstick
Hi all, I am running into issues using direct OpenGL calls inside a camera's pre-draw (or post-draw) callback while having the camera render into a framebuffer object. The texture is bound to a geode which is displayed in the default framebuffer on screen. The OpenGL calls should render an

Re: [osg-users] [forum] "Request received" emails

2016-02-23 Thread Sebastian Messerschmidt
Hi Tony, It happens for the mailing list too (I guess the reply-mail for the forum post is related to the duplication to the mailing list). It seems that you get one every time you post something of the forum. I posted two things tonight and got two of these. Tony

Re: [osg-users] Convert to OSG without file path

2016-02-23 Thread Tony Vasile
Hi Alexandre, There is an export option for the OpenFlight plugin "stripTextureFilePath". This should would do what you want. Tony V -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=66396#66396

Re: [osg-users] [forum] "Request received" emails

2016-02-23 Thread Tony Vasile
It seems that you get one every time you post something of the forum. I posted two things tonight and got two of these. Tony V -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=66397#66397

Re: [osg-users] Convert to OSG without file path

2016-02-23 Thread Alexandre Vaillancourt
Tony, Thanks for your answer. Correct me if I'm wrong, but isn't this option used when you want to output .flt files? I'm trying to output .osg files. Thanks! -- Alexandre Vaillancourt 2016-02-23 7:44 GMT-05:00 Tony Vasile : > Hi Alexandre, > There is an export option for

Re: [osg-users] Convert to OSG without file path

2016-02-23 Thread Tony Vasile
Hi Alexandre, Your right, but you could use osgconv to strip the paths in a temporary flt file and then convert the temporary flt file to osg. Tony V -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=66401#66401

Re: [osg-users] Lightpoint behavior with DirectionalSector

2016-02-23 Thread Robert Osfield
On 23 February 2016 at 12:08, Renato Semadeni wrote: > Hi Robert > > Thanks a lot for point me to the source code responsible of handling the > lights. I will take a look at it later on. > > Just another question: Would it be possible to control multiple lights > with the