Hi Tang,
You should be right has the normals are incorrect anyway.
I've maybe messed up my copy-past debug and have to dig it more.
Thanks for you answer :)
Cheers,
Florian
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Hello everyone,
I've built OSG 3.5.7 with the Collada Plugin, however when I try to import a
.dae file exported by Blender it fails with the following message:
Code:
$ bin/osgconvd ~/Téléchargements/BLEND/Player2.dae Player2.osgt
I/O error : Is a directory
Error: Extra content at the end of
Hi everyone,
I have to debug a normal issue with my model, so I made a code to display them
(transform normals in a bunch of gl_lines and create a resulted geometry).
I share the gist in case it may help:
https://gist.github.com/fulezi/95a9ac319fd1cbeca1b18a4cde3986dc
Have a nice day,
Hi,
alternatively you can setup a geometry shader to run a second pass [1]:
layout(triangles) in;
layout(line_strip, max_vertices=6) out;
// (projection * view * model) matrix
uniform mat4 proj_view_model;
// length of the normal (object space)
uniform float normal_length;
in vec3 normal;
Thanks!
I forgot about EmitVertex. It's a nice solution!
Cheers,
Florian
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Hi,
When linking with 3.5.9 in Visual Studio 2013, I get a an unresolved
external symbol for Drawable::createVertexArrayState:
error LNK2001: unresolved external symbol "protected: virtual class
osg::VertexArrayState * __cdecl
osg::Geometry::createVertexArrayState(class osg::RenderInfo
There was a typo in my provious message.
OSG will default to OSG_GL2_AVAILABLE being defined.
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Hi Robert,
It was in the linking of my application with OSG. But I found the reason
just now, I needed to copy the include folder to the build folder for
some reason, and didn't update it between 3.5.8 and 3.5.9. So I guess
the method had a slight change in its signature. It's fine now, sorry
Hi Andreas,
Is this linking of the OSG itself. or your application with the OSG?
Robert.
On 1 December 2017 at 13:15, Andreas Ekstrand
wrote:
> Hi,
>
> When linking with 3.5.9 in Visual Studio 2013, I get a an unresolved
> external symbol for
Hi Andreas,
On 1 December 2017 at 13:53, Andreas Ekstrand
wrote:
> It was in the linking of my application with OSG. But I found the reason
> just now, I needed to copy the include folder to the build folder for some
> reason, and didn't update it between 3.5.8
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