Hi Nick,
how can I encode the normal and depth data in the env texture?
...
Thank you!
Cheers,
Rômulo
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Hi,
If there a way to save the current scene graph data into disk and later load it
in a different computer to restore it ?
I tried google it a little bit, but didn't find good solution.
...
Thank you!
Cheers,
Jishen
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Hi Romulo,
I guess you should do a render to texture and make sure the texture format
is with texels as floating points. Then custom shaders that will render
normals and depths into these textures.
I am on travel at the moment will help you more when I get back. Meanwhile
you can do research.
osgDB::writeNodeFile/readNodeFile
On Dec 11, 2017 6:50 PM, "Jishen Li" wrote:
> Hi,
>
> If there a way to save the current scene graph data into disk and later
> load it in a different computer to restore it ?
>
> I tried google it a little bit, but didn't find good solution.
Hi Romulo,
more proper example is osgprerendercubemap - how to setup the RTT for
cubemaps. Then you can have a look again in the OpenIG project, in the
Triton plugin, line 70 - 114, that is the shader to generate HeighMap, for
your case instead of the world Z you put in the output Z from the
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